[list]
[*] Adjusted the overly high difficulty of 5-3: Increased the amount of aid supplies from the King, gifted additional purification towers and walls, increased the usage count of gifted spell cards, and delayed the appearance of the BOSS.
[*] Fixed a bug where explosive traps could be actively attacked by ranged units.
[*] Separated achievements and unlocked characters to resolve a bug where players couldn't complete achievements.
[*] Fixed a bug where the tutorial couldn't be skipped.
[*] Added a mouse anti-misclick feature, making it less likely to misclick when the Dragon Baby uses skills.
[*] Fixed a bug where the tavern would still display gold production numbers even when food was sufficient, preventing gold production.
[*] The map editor can now place buildings continuously.
[*] Fixed a bug where monster paths were incorrect.
[*] Fixed a bug where exchanging supplies in the "Treasure Chest" quest would fail.
[*] Fixed a bug where "Return to Title" might not work on macOS.
[*] Fixed a bug where fuel damage was missing.
[*] Fixed a bug where the "Knowledge Treant" and "Library" gave incorrect experience.
[*] Fixed a bug where "Living Wood Wall" only worked on "Wood Walls."
[*] Fixed a bug in the editor where leftover spawn points prevented saving.
[*] Fixed a bug where "Patch's" talents didn't work in custom maps.
[*] Trees planted by "Afforestation" can now be moved during the construction round.
[*] Adjusted the cooldown cap for the Dragon Baby's Devour ability, now with a maximum of 30 seconds.
[*] Fixed a bug where the talent "Resource Reserve" had incorrect values.
[*] Buffed the "Barracks."
[*] Added more card types that Steve can use.
[*] Enhanced "Militia Conscription," "Lumber Hut," "Mine," "Workshop," "Lumber Mill," "Ore Crusher," "Orchard," "Ranch," and "Mill" (note: these changes require starting a new game to take effect).
[*] Changed the "Collection Station" to red for clearer distinction from the Wooden Hut.
[*] The effect of "Lumber Tools" now refreshes immediately.
[/list]