Patch V0.14.1 QOL additions

Vincemus - Air Combat

Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.

[u][i]Patch 0.14.1 - QOL Additions[/i][/u] New update to add some extra stuff [b]New[/b] - Steam Cloud Saving - Gunner AI mode | Press Z to activate after 4 seconds it’ll come online, press again to disable - Turret mode has been added for aircraft that have a turret - B17 - SwordFish New loading screen animation to make it more suited to aviation [img]{STEAM_CLAN_IMAGE}/41977101/e74d4b8fafb2db362353e4a6e75926ad67df79c6.png[/img] [b]Changes[/b] - Default Controller scheme has been changed to mimic something similar to other aircraft games - Cockpit camera will move with some offset based on where you look to give a better feel of movement - Engine Audio for the Me262 & Me262 HG has been revamped to sound more like jets - AI ground anti-air fire rates and accuracy has been randomise to make incoming rounds look less consistent from multiple sources - Payload panel layout has been updated and missile stats are now included [img]{STEAM_CLAN_IMAGE}/41977101/b3addc1e32d2235a8ee79714dc504af09dd6d662.png[/img] [b]Bug Fixes[/b] - Planes when targeting the player will dive into the ground, I’ve done some changes to the AI to reduce this from happening - Mission 9 Africa spawning enemy interceptors inside each other - Europe Mission - Night patrol when completed will skip some progression - Survival missions wasn’t able to start - P38g didn’t unlock when purchased - Fixed a problem with the Controller throttle being unable to decrease - Fixed Controller free look toggle where it would stay on