Patch 1.2.1c | Bug Fixes & QOL Changes

Patch 1.2.1c | Bug Fixes & QOL Changes The Patch has now been moved to the public from the Beta Branch, please enjoy :D [b]New[/b] - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. [b]Changes[/b] - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircraft “Latecomer 831” - Wings & Engine module health increased by 20% - Increased Wing Lift & Engine Thrust - This should help it with getting to the end Checkpoint on Mission 8 after receiving some damage - Updated Unity Engine to Latest LTS version for extra stability - Remade propeller texture, the previous looks wonky, so I’ve updated them to be more circular and higher quality - When changing to Gunner View while using Locked Camera mode & FreeCam disabled, the camera will now no longer focus on the front of the aircraft allowing for 360 degree use of manual fire for the gunners - Remove Max Target Modifier from upgrades and increased base spottable targets to 60, this should fix up any problems with targeting enemies. - This is a stop-gap method for the time being, I’ll remove this from the game in the next major patch. - Increased B-17 Thrust by 10% & Increased Max Throttle from 120% to 130% - Updated TBD Weapon presets to be more accurate to it’s real life counterpart - 3x 7.7mm - 1x7.7mm + 2x12.7mm - 3x12.7mm - 2x20mm + 12.7mm - Updated Mission E6 to no longer require the destruction of extra units outside of the Mission targets to complete the mission early. [b]Bug Fixes[/b] - Fixed an issue of GamePad Key-binds overlapping and thus causing problems when trying to make custom key binds on a GamePad - Fixed P2 next mission button not going to the next mission - Fixed an issue with Mission E6 not completing when all units are destroyed - E6 Bombers Also had trouble reaching the end waypoint so I’ve made the end waypoint trigger radius larger - Fixed Mission E5 enemy scout diving into the ground as soon as the mission starts - Fixed an issues for Database models wouldn’t render properly on screen - P40E - Recenter’ed model - LA-5 - Recenter’ed model - Fw200(all variants) - replaced placeholder model - A-26 model scale was 10x larger then it should be for some reason - Cr42 Ai - Now have a DataBase model - G55 ai - Now have a DataBase model - Fixed a problem where when shooting and changing camera views, the Camera would stop moving towards its intended destination - Fixed 3rd person camera position on the TBD - Fixed a problem with Torpedo’s de-spawning as soon as they land in the water - Fixed an issue with Fire effects on ships de-spawning early - Fixed an issue with BB Alabama firing some AA guns despite sinking - Fixed an issue with player record time incorrectly comparing Author Times from a seperate mission on Missions P8 & P7 - Fixed a problem with Tracers on bullets not appearing after firing for a period of time - Fixed an issue of tracers looking like a lasers when doing long bursts of fire. - Fixed a problem where the Spitfire MK9 prop nose wasn’t spinning with the blades