Patch 1.0.1a - A maybe working hotfix

Vincemus - Air Combat

Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.

[u][i]Patch 1.0.1a Maybe Working Hotfix[/i][/u] [b]Summary:[/b] Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements. I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of processing needed. Patch V1.0.1a Summary - Changes - Reduced AI fire-rate, while increasing tracers per rack to increase performance - Reworked LODs a tad on ships - AI AOA increased but their Gimbaling is reduced. This allows more pre-firing but reduced the room for error with the AI guns - Bomb lifetime & prediction range increased - BugFixes - Fixed best timers not being saved after missions - Some missions couldn’t be passed if not completed correctly, I’ve made it more lenient (Basically kill everything) - Graphics kept getting set on max when a mission was started - Apparently Water wasn’t set in the I hope you have a good one, Cheers Zer0 More details Below \/ __ [b]Changes[/b] - A6M5 - Reduced base thrust by 20% - Base handling at high speeds is reduced. after 250knts handling reduces from 100% to 20% at 500knts - Increased base Pitch Rate by 25% - Angular drag increased by 100% - Aircraft main wing lift increased by 50% - Cost changed to 35 000 - AI Fire-Rate reduced by 50%, Tracers per belt increased by 33% on average - IJN Cruiser name changed to CB - AI AOA increased by 100%, AI weapon gimbaling reduced by 50% - Increased Bomb Lifetime from 30 to 60 seconds - Bomb Prediction time changed from flat 20 seconds to -10 of bomb life - Me262HG max top speed reduced by 10% - Larger Tracers for Type 5 30mm cannons - Increased 460mm Cannons Fire-rate from .5 to 2 rounds a minute & increase variable time fuse accuracy - Pacific mission 10, Ships have been spread out over a larger area to reduce amount of LOD0s loaded at once - Reduced A26 Thrust by 30% [b]Bug Fixes[/b] - TBD Prop not centred correctly - TBD had Torp attached to incorrect spot - Pacific Mission 6 unable to pass if all aircraft are destroyed - USS DD, LOD was missing causing immense lag - AI Kamikaze aircraft had bomb SFX not attacked to audio group - Fixed AI ground & emplacements was half in the ground - In game Graphics dropdown kept setting Max graphics despite other setting select in menu - Yamato LOD’s simplified to reduce CPU usage - Pacific timers not working - Pacific mission 8 Transport ships removed, they will now spawn in after 120 seconds - Africa Mission 5, Stolen tanks were marked as allies, this has been fixed - A26 payloads are equipping the incorrect payloads - Pacific Mission 2 wasn’t able to progress - Altitude for Metric was displaying altitude in knots - AI aircraft couldn’t detect water - Pacific Mission rewards are incorrect to what is shown - Hud Colours kept reverting back to White while in mission - Pacific Mission 8 AI waypoints fixed - Pacific Mission 8 Author time was the incorrect time