Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.
[u][i]Patch 1.0.1a Maybe Working Hotfix[/i][/u]
[b]Summary:[/b]
Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements.
I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of processing needed.
Patch V1.0.1a Summary
- Changes
- Reduced AI fire-rate, while increasing tracers per rack to increase performance
- Reworked LODs a tad on ships
- AI AOA increased but their Gimbaling is reduced. This allows more pre-firing but reduced the room for error with the AI guns
- Bomb lifetime & prediction range increased
- BugFixes
- Fixed best timers not being saved after missions
- Some missions couldn’t be passed if not completed correctly, I’ve made it more lenient (Basically kill everything)
- Graphics kept getting set on max when a mission was started
- Apparently Water wasn’t set in the
I hope you have a good one, Cheers Zer0
More details Below \/
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[b]Changes[/b]
- A6M5
- Reduced base thrust by 20%
- Base handling at high speeds is reduced. after 250knts handling reduces from 100% to 20% at 500knts
- Increased base Pitch Rate by 25%
- Angular drag increased by 100%
- Aircraft main wing lift increased by 50%
- Cost changed to 35 000
- AI Fire-Rate reduced by 50%, Tracers per belt increased by 33% on average
- IJN Cruiser name changed to CB
- AI AOA increased by 100%, AI weapon gimbaling reduced by 50%
- Increased Bomb Lifetime from 30 to 60 seconds
- Bomb Prediction time changed from flat 20 seconds to -10 of bomb life
- Me262HG max top speed reduced by 10%
- Larger Tracers for Type 5 30mm cannons
- Increased 460mm Cannons Fire-rate from .5 to 2 rounds a minute & increase variable time fuse accuracy
- Pacific mission 10, Ships have been spread out over a larger area to reduce amount of LOD0s loaded at once
- Reduced A26 Thrust by 30%
[b]Bug Fixes[/b]
- TBD Prop not centred correctly
- TBD had Torp attached to incorrect spot
- Pacific Mission 6 unable to pass if all aircraft are destroyed
- USS DD, LOD was missing causing immense lag
- AI Kamikaze aircraft had bomb SFX not attacked to audio group
- Fixed AI ground & emplacements was half in the ground
- In game Graphics dropdown kept setting Max graphics despite other setting select in menu
- Yamato LOD’s simplified to reduce CPU usage
- Pacific timers not working
- Pacific mission 8 Transport ships removed, they will now spawn in after 120 seconds
- Africa Mission 5, Stolen tanks were marked as allies, this has been fixed
- A26 payloads are equipping the incorrect payloads
- Pacific Mission 2 wasn’t able to progress
- Altitude for Metric was displaying altitude in knots
- AI aircraft couldn’t detect water
- Pacific Mission rewards are incorrect to what is shown
- Hud Colours kept reverting back to White while in mission
- Pacific Mission 8 AI waypoints fixed
- Pacific Mission 8 Author time was the incorrect time