Patch 1.0.1a - A maybe working hotfix

[u][i]Patch 1.0.1a Maybe Working Hotfix[/i][/u] [b]Summary:[/b] Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements. I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of processing needed. Patch V1.0.1a Summary - Changes - Reduced AI fire-rate, while increasing tracers per rack to increase performance - Reworked LODs a tad on ships - AI AOA increased but their Gimbaling is reduced. This allows more pre-firing but reduced the room for error with the AI guns - Bomb lifetime & prediction range increased - BugFixes - Fixed best timers not being saved after missions - Some missions couldn’t be passed if not completed correctly, I’ve made it more lenient (Basically kill everything) - Graphics kept getting set on max when a mission was started - Apparently Water wasn’t set in the I hope you have a good one, Cheers Zer0 More details Below \/ __ [b]Changes[/b] - A6M5 - Reduced base thrust by 20% - Base handling at high speeds is reduced. after 250knts handling reduces from 100% to 20% at 500knts - Increased base Pitch Rate by 25% - Angular drag increased by 100% - Aircraft main wing lift increased by 50% - Cost changed to 35 000 - AI Fire-Rate reduced by 50%, Tracers per belt increased by 33% on average - IJN Cruiser name changed to CB - AI AOA increased by 100%, AI weapon gimbaling reduced by 50% - Increased Bomb Lifetime from 30 to 60 seconds - Bomb Prediction time changed from flat 20 seconds to -10 of bomb life - Me262HG max top speed reduced by 10% - Larger Tracers for Type 5 30mm cannons - Increased 460mm Cannons Fire-rate from .5 to 2 rounds a minute & increase variable time fuse accuracy - Pacific mission 10, Ships have been spread out over a larger area to reduce amount of LOD0s loaded at once - Reduced A26 Thrust by 30% [b]Bug Fixes[/b] - TBD Prop not centred correctly - TBD had Torp attached to incorrect spot - Pacific Mission 6 unable to pass if all aircraft are destroyed - USS DD, LOD was missing causing immense lag - AI Kamikaze aircraft had bomb SFX not attacked to audio group - Fixed AI ground & emplacements was half in the ground - In game Graphics dropdown kept setting Max graphics despite other setting select in menu - Yamato LOD’s simplified to reduce CPU usage - Pacific timers not working - Pacific mission 8 Transport ships removed, they will now spawn in after 120 seconds - Africa Mission 5, Stolen tanks were marked as allies, this has been fixed - A26 payloads are equipping the incorrect payloads - Pacific Mission 2 wasn’t able to progress - Altitude for Metric was displaying altitude in knots - AI aircraft couldn’t detect water - Pacific Mission rewards are incorrect to what is shown - Hud Colours kept reverting back to White while in mission - Pacific Mission 8 AI waypoints fixed - Pacific Mission 8 Author time was the incorrect time