Patch 0.14 - UI Overhaul

Hello Everyone! 🥳 The latest patch has finally come out after 2 months, There was abit that prolonged the patch from coming out but it's here! Please enjoy! Zer0 [img]{STEAM_CLAN_IMAGE}/41977101/b3addc1e32d2235a8ee79714dc504af09dd6d662.png[/img] ---- [i][u][b]Patch 0.14 - UI Overhaul[/b][/u][/i] [b]Summary:[/b] - 3 new missions - 2 new planes - 2 new weapons + 3 new bombs - UI Overhaul - Engine Update - Bug Fixes —— [b]NEW[/b] - The UI has had a complete overhaul to have a war like style - 3 new missions - 2 new starting missions for better progression - 1 B-17 mission (This allows you to unlock the B17 without buying it) - New Cheat added to missions to make you invulnerable - New starter aircraft replacing the P51c as the default aircraft - The Flying Fortress has been added to the game - Turret mods effect the payload capacity (More bombs, less turrets or less bombs, more turrets) —— [b]New Weapons[/b] - 75mm M20 - 40mm Vickers Class S [b]New Bombs[/b] - 1600lbs AN-MK 1 AP Bomb - 2000lbs AN-M66A2 - 4000lbs AN-M65 “Cookie” —— [img]{STEAM_CLAN_IMAGE}/41977101/11d3c5ee4f7452e296e7de59ff1a281c3c1d0b23.png[/img] New Aircraft - [i][b]SwordFish MKII[/b][/i] [b]Weapons[/b] - 2x303 (1 forward, 1 rear) - 5x7.7 Browning (3 forward, 2 rear) - 1x M2 (1 forward) + 3x303 (2 forward, 1 rear) - 1x Hispano (1 forward) + 4x303 (2 forward, 2 rear) [b]Payload[/b] - None - 4x100lbs GP Bombs - 4x250lbs GP Bombs - 8x29kg RP-3 Rockets - 6x250lbs + 8x29kg RP-3 Rockets - 3x500lbs Bombs - 1x760kg Torpedo (unlocked by completing Pacific mission 10) - Not possible yet - 1x700kg Sea mine + 8x29kg RP-3 Rockets (unlocked by completing Pacific mission 10) - Not possible yet —— [img]{STEAM_CLAN_IMAGE}/41977101/0b4189e113a3c6be2a467e61cd8829d014c69ab3.png[/img] New Aircraft - [i][b]B-17G[/b][/i] [b]Weapons (Base Turrets)[/b] - 2x 303 (1 rear, 1 top) - 1x 303 (1 rear) + 1x M2 (1 top) - 4x M2 (2 top 2 rear) - 3x Hispano (2 top, 1 rear) - 4x M3 (2 top 2 rear) - 2x M2(2 Top) + 1x 75mm M20 (1 Rear) [b]Turrets (Extra guns)[/b] Amount of bombs allowed limited by turrets Bombs + External - None - Bombs + External Bombs + No External - 3x 303 (2 sides, 1 bot) - 3x M2 (2 sides, 1 bot) Bombs Reduced + External Pylons - 4x M2 (2 Chin, 2 Sides) - 6x M2 (2 Chin, 2 Sides, 2 front) - 4x M2 (2 Chin, 2 Sides) + 1x Hispano (Front) Bombs Reduced + No External Pylons - 4 x M2(2 Sides, 2 Bot) + 1x40mm Vickers(Front) - 4 x M3(2 Sides, 2 Bot) Bombs Severely Reduced + No External Pylons - 9x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, 1 up comms) - 11x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, (2 sides, 1 up, comms room)) - 15x M2 (6 Chin, 2 Sides, 2 front, 2 Bot, 3x (2 sides, 1 up, comms room)) No Payload - 18x M2 (6 Chin, 4 Sides, 2 front, 2 Bot, 4x (2 sides, 2 up(turret), comms room)) - No bombs + Extra Armour (I wanted to try and go for the 30x 50cals mod but it requires a unique redesign to the front featuring 6 fixed guns forward) [b]Payload[/b] (No External) hide payloads w/ externals (Reduced) - hide larger payload (Severely reduced) - hide most payloads (none) - only display “None” [b]Internal[/b] - Max 5400kg /12000lbs (with base turrets) 3600kg/8000 lbs (with turrets) 3600kg (Reduced, severely / by 2) - 24x250lbs - 12x500lbs - 8x1000lbs - 4x2000lbs 5400kg (Max payload) - 48x250lbs - 24x500lbs - 12x1000lbs - 8x1600 lbs AP bombs (AN-Mk 1) Decreased AOE but increased damage - 6x2000 lbs [b]External[/b] - Max 4200kg/9250lbs - 12x250lbs - 8x500lbs - 4x2000lbs - 2x4000lbs (AN-M56) ---- [img]{STEAM_CLAN_IMAGE}/41977101/4af983cbde34a119f6978cfcfc01fc4d1d77ca0d.png[/img] [b]CHANGES[/b] - Increased rewards from completing missions - Increased sound of aircraft in the background of the main menu - Me262HG III Missiles & cluster bombs now have to be unlocked like the Me262 - Reduced tris by 10% on AI models to increase performance(5% expected at the moment) - I will continue to do small improvements over the game’s lifetime - Engine Update to the latest LTS version (Improved editor performance & physics calculations & editor bug fixes) - This mainly helps me with making and building the game but it should also make the game perform more smoothly - Lens flare’s in some missions and that should now active Transition to URP failed as custom shaders that I use wasn’t compatible. Transition to Silicon also failed as parts of the build required use of DLL files so this prevent Silicon use. --- [img]{STEAM_CLAN_IMAGE}/41977101/be3dbdfdd3d6cca463f4071441b6a4874b67475c.png[/img] [b]BUG FIXES[/b] - Measurements sometimes not updating properly while in main menu, This should be fixed with the new UI - Fixed unlocked for gun pods & clusters when completing last mission of Europe - Reworked Europe night lighting(Survival + Custom Missions) so it doesn’t bug out like crazy - I’ll look at improving this later down the track so it looks more nice - Game crashing on exit(MacOS) - I understand that there also has been crashing for Window7 on exit but due to limited hardware I can’t test if this is fixed for Windows 7 - Pylons for missiles & bombs not spawning payload in the correct position - Resolution buttons on macOS selection was in reverse sort - UI scaling should be better for wide screen & smaller display ratios - MG’s would stop making noise after a burst of firing - CR42 model holes has been fixed - Reworked bit of the AI to reduce crashing into the ground once they start an engagement