Patch 0.14 - UI Overhaul

Vincemus - Air Combat

Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.

Hello Everyone! 🥳 The latest patch has finally come out after 2 months, There was abit that prolonged the patch from coming out but it's here! Please enjoy! Zer0 [img]{STEAM_CLAN_IMAGE}/41977101/b3addc1e32d2235a8ee79714dc504af09dd6d662.png[/img] ---- [i][u][b]Patch 0.14 - UI Overhaul[/b][/u][/i] [b]Summary:[/b] - 3 new missions - 2 new planes - 2 new weapons + 3 new bombs - UI Overhaul - Engine Update - Bug Fixes —— [b]NEW[/b] - The UI has had a complete overhaul to have a war like style - 3 new missions - 2 new starting missions for better progression - 1 B-17 mission (This allows you to unlock the B17 without buying it) - New Cheat added to missions to make you invulnerable - New starter aircraft replacing the P51c as the default aircraft - The Flying Fortress has been added to the game - Turret mods effect the payload capacity (More bombs, less turrets or less bombs, more turrets) —— [b]New Weapons[/b] - 75mm M20 - 40mm Vickers Class S [b]New Bombs[/b] - 1600lbs AN-MK 1 AP Bomb - 2000lbs AN-M66A2 - 4000lbs AN-M65 “Cookie” —— [img]{STEAM_CLAN_IMAGE}/41977101/11d3c5ee4f7452e296e7de59ff1a281c3c1d0b23.png[/img] New Aircraft - [i][b]SwordFish MKII[/b][/i] [b]Weapons[/b] - 2x303 (1 forward, 1 rear) - 5x7.7 Browning (3 forward, 2 rear) - 1x M2 (1 forward) + 3x303 (2 forward, 1 rear) - 1x Hispano (1 forward) + 4x303 (2 forward, 2 rear) [b]Payload[/b] - None - 4x100lbs GP Bombs - 4x250lbs GP Bombs - 8x29kg RP-3 Rockets - 6x250lbs + 8x29kg RP-3 Rockets - 3x500lbs Bombs - 1x760kg Torpedo (unlocked by completing Pacific mission 10) - Not possible yet - 1x700kg Sea mine + 8x29kg RP-3 Rockets (unlocked by completing Pacific mission 10) - Not possible yet —— [img]{STEAM_CLAN_IMAGE}/41977101/0b4189e113a3c6be2a467e61cd8829d014c69ab3.png[/img] New Aircraft - [i][b]B-17G[/b][/i] [b]Weapons (Base Turrets)[/b] - 2x 303 (1 rear, 1 top) - 1x 303 (1 rear) + 1x M2 (1 top) - 4x M2 (2 top 2 rear) - 3x Hispano (2 top, 1 rear) - 4x M3 (2 top 2 rear) - 2x M2(2 Top) + 1x 75mm M20 (1 Rear) [b]Turrets (Extra guns)[/b] Amount of bombs allowed limited by turrets Bombs + External - None - Bombs + External Bombs + No External - 3x 303 (2 sides, 1 bot) - 3x M2 (2 sides, 1 bot) Bombs Reduced + External Pylons - 4x M2 (2 Chin, 2 Sides) - 6x M2 (2 Chin, 2 Sides, 2 front) - 4x M2 (2 Chin, 2 Sides) + 1x Hispano (Front) Bombs Reduced + No External Pylons - 4 x M2(2 Sides, 2 Bot) + 1x40mm Vickers(Front) - 4 x M3(2 Sides, 2 Bot) Bombs Severely Reduced + No External Pylons - 9x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, 1 up comms) - 11x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, (2 sides, 1 up, comms room)) - 15x M2 (6 Chin, 2 Sides, 2 front, 2 Bot, 3x (2 sides, 1 up, comms room)) No Payload - 18x M2 (6 Chin, 4 Sides, 2 front, 2 Bot, 4x (2 sides, 2 up(turret), comms room)) - No bombs + Extra Armour (I wanted to try and go for the 30x 50cals mod but it requires a unique redesign to the front featuring 6 fixed guns forward) [b]Payload[/b] (No External) hide payloads w/ externals (Reduced) - hide larger payload (Severely reduced) - hide most payloads (none) - only display “None” [b]Internal[/b] - Max 5400kg /12000lbs (with base turrets) 3600kg/8000 lbs (with turrets) 3600kg (Reduced, severely / by 2) - 24x250lbs - 12x500lbs - 8x1000lbs - 4x2000lbs 5400kg (Max payload) - 48x250lbs - 24x500lbs - 12x1000lbs - 8x1600 lbs AP bombs (AN-Mk 1) Decreased AOE but increased damage - 6x2000 lbs [b]External[/b] - Max 4200kg/9250lbs - 12x250lbs - 8x500lbs - 4x2000lbs - 2x4000lbs (AN-M56) ---- [img]{STEAM_CLAN_IMAGE}/41977101/4af983cbde34a119f6978cfcfc01fc4d1d77ca0d.png[/img] [b]CHANGES[/b] - Increased rewards from completing missions - Increased sound of aircraft in the background of the main menu - Me262HG III Missiles & cluster bombs now have to be unlocked like the Me262 - Reduced tris by 10% on AI models to increase performance(5% expected at the moment) - I will continue to do small improvements over the game’s lifetime - Engine Update to the latest LTS version (Improved editor performance & physics calculations & editor bug fixes) - This mainly helps me with making and building the game but it should also make the game perform more smoothly - Lens flare’s in some missions and that should now active Transition to URP failed as custom shaders that I use wasn’t compatible. Transition to Silicon also failed as parts of the build required use of DLL files so this prevent Silicon use. --- [img]{STEAM_CLAN_IMAGE}/41977101/be3dbdfdd3d6cca463f4071441b6a4874b67475c.png[/img] [b]BUG FIXES[/b] - Measurements sometimes not updating properly while in main menu, This should be fixed with the new UI - Fixed unlocked for gun pods & clusters when completing last mission of Europe - Reworked Europe night lighting(Survival + Custom Missions) so it doesn’t bug out like crazy - I’ll look at improving this later down the track so it looks more nice - Game crashing on exit(MacOS) - I understand that there also has been crashing for Window7 on exit but due to limited hardware I can’t test if this is fixed for Windows 7 - Pylons for missiles & bombs not spawning payload in the correct position - Resolution buttons on macOS selection was in reverse sort - UI scaling should be better for wide screen & smaller display ratios - MG’s would stop making noise after a burst of firing - CR42 model holes has been fixed - Reworked bit of the AI to reduce crashing into the ground once they start an engagement