Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.
Hello Everyone! 🥳 The latest patch has finally come out after 2 months,
There was abit that prolonged the patch from coming out but it's here!
Please enjoy!
Zer0
[img]{STEAM_CLAN_IMAGE}/41977101/b3addc1e32d2235a8ee79714dc504af09dd6d662.png[/img]
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[i][u][b]Patch 0.14 - UI Overhaul[/b][/u][/i]
[b]Summary:[/b]
- 3 new missions
- 2 new planes
- 2 new weapons + 3 new bombs
- UI Overhaul
- Engine Update
- Bug Fixes
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[b]NEW[/b]
- The UI has had a complete overhaul to have a war like style
- 3 new missions
- 2 new starting missions for better progression
- 1 B-17 mission (This allows you to unlock the B17 without buying it)
- New Cheat added to missions to make you invulnerable
- New starter aircraft replacing the P51c as the default aircraft
- The Flying Fortress has been added to the game
- Turret mods effect the payload capacity (More bombs, less turrets or less bombs, more turrets)
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[b]New Weapons[/b]
- 75mm M20
- 40mm Vickers Class S
[b]New Bombs[/b]
- 1600lbs AN-MK 1 AP Bomb
- 2000lbs AN-M66A2
- 4000lbs AN-M65 “Cookie”
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[img]{STEAM_CLAN_IMAGE}/41977101/11d3c5ee4f7452e296e7de59ff1a281c3c1d0b23.png[/img]
New Aircraft - [i][b]SwordFish MKII[/b][/i]
[b]Weapons[/b]
- 2x303 (1 forward, 1 rear)
- 5x7.7 Browning (3 forward, 2 rear)
- 1x M2 (1 forward) + 3x303 (2 forward, 1 rear)
- 1x Hispano (1 forward) + 4x303 (2 forward, 2 rear)
[b]Payload[/b]
- None
- 4x100lbs GP Bombs
- 4x250lbs GP Bombs
- 8x29kg RP-3 Rockets
- 6x250lbs + 8x29kg RP-3 Rockets
- 3x500lbs Bombs
- 1x760kg Torpedo (unlocked by completing Pacific mission 10) - Not possible yet
- 1x700kg Sea mine + 8x29kg RP-3 Rockets (unlocked by completing Pacific mission 10) - Not possible yet
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[img]{STEAM_CLAN_IMAGE}/41977101/0b4189e113a3c6be2a467e61cd8829d014c69ab3.png[/img]
New Aircraft - [i][b]B-17G[/b][/i]
[b]Weapons (Base Turrets)[/b]
- 2x 303 (1 rear, 1 top)
- 1x 303 (1 rear) + 1x M2 (1 top)
- 4x M2 (2 top 2 rear)
- 3x Hispano (2 top, 1 rear)
- 4x M3 (2 top 2 rear)
- 2x M2(2 Top) + 1x 75mm M20 (1 Rear)
[b]Turrets (Extra guns)[/b]
Amount of bombs allowed limited by turrets
Bombs + External
- None - Bombs + External
Bombs + No External
- 3x 303 (2 sides, 1 bot)
- 3x M2 (2 sides, 1 bot)
Bombs Reduced + External Pylons
- 4x M2 (2 Chin, 2 Sides)
- 6x M2 (2 Chin, 2 Sides, 2 front)
- 4x M2 (2 Chin, 2 Sides) + 1x Hispano (Front)
Bombs Reduced + No External Pylons
- 4 x M2(2 Sides, 2 Bot) + 1x40mm Vickers(Front)
- 4 x M3(2 Sides, 2 Bot)
Bombs Severely Reduced + No External Pylons
- 9x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, 1 up comms)
- 11x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, (2 sides, 1 up, comms room))
- 15x M2 (6 Chin, 2 Sides, 2 front, 2 Bot, 3x (2 sides, 1 up, comms room))
No Payload
- 18x M2 (6 Chin, 4 Sides, 2 front, 2 Bot, 4x (2 sides, 2 up(turret), comms room))
- No bombs + Extra Armour
(I wanted to try and go for the 30x 50cals mod but it requires a unique redesign to the front featuring 6 fixed guns forward)
[b]Payload[/b]
(No External) hide payloads w/ externals
(Reduced) - hide larger payload
(Severely reduced) - hide most payloads
(none) - only display “None”
[b]Internal[/b] - Max 5400kg /12000lbs (with base turrets) 3600kg/8000 lbs (with turrets)
3600kg (Reduced, severely / by 2)
- 24x250lbs
- 12x500lbs
- 8x1000lbs
- 4x2000lbs
5400kg (Max payload)
- 48x250lbs
- 24x500lbs
- 12x1000lbs
- 8x1600 lbs AP bombs (AN-Mk 1) Decreased AOE but increased damage
- 6x2000 lbs
[b]External[/b] - Max 4200kg/9250lbs
- 12x250lbs
- 8x500lbs
- 4x2000lbs
- 2x4000lbs (AN-M56)
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[img]{STEAM_CLAN_IMAGE}/41977101/4af983cbde34a119f6978cfcfc01fc4d1d77ca0d.png[/img]
[b]CHANGES[/b]
- Increased rewards from completing missions
- Increased sound of aircraft in the background of the main menu
- Me262HG III Missiles & cluster bombs now have to be unlocked like the Me262
- Reduced tris by 10% on AI models to increase performance(5% expected at the moment)
- I will continue to do small improvements over the game’s lifetime
- Engine Update to the latest LTS version (Improved editor performance & physics calculations & editor bug fixes)
- This mainly helps me with making and building the game but it should also make the game perform more smoothly
- Lens flare’s in some missions and that should now active
Transition to URP failed as custom shaders that I use wasn’t compatible.
Transition to Silicon also failed as parts of the build required use of DLL files so this prevent Silicon use.
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[img]{STEAM_CLAN_IMAGE}/41977101/be3dbdfdd3d6cca463f4071441b6a4874b67475c.png[/img]
[b]BUG FIXES[/b]
- Measurements sometimes not updating properly while in main menu, This should be fixed with the new UI
- Fixed unlocked for gun pods & clusters when completing last mission of Europe
- Reworked Europe night lighting(Survival + Custom Missions) so it doesn’t bug out like crazy
- I’ll look at improving this later down the track so it looks more nice
- Game crashing on exit(MacOS)
- I understand that there also has been crashing for Window7 on exit but due to limited hardware I can’t test if this is fixed for Windows 7
- Pylons for missiles & bombs not spawning payload in the correct position
- Resolution buttons on macOS selection was in reverse sort
- UI scaling should be better for wide screen & smaller display ratios
- MG’s would stop making noise after a burst of firing
- CR42 model holes has been fixed
- Reworked bit of the AI to reduce crashing into the ground once they start an engagement