Patch 1.0.2e | Rebinding fix

Vincemus - Air Combat

Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.

Patch 1.0.2e | Rebinding fix Summary: Hello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well. Details Below __ [b]New[/b] - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse. [b]Changes[/b] - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances [b]Bug Fixes[/b] - TBD payloads not equipping the correct payload preset - Measurements resting per mission - Fixed a bug where the controller key bind panel wasn’t displaying