Patch v0.1.302

[b]General[/b] [list] [*] Improved player/enemy body collision handling [*] Improved some data handling to during scene loading [/list] [b]Coast Cliffside[/b] [list] [*] Fixed several AI patrols not initiating correctly [/list] [b]Coast Tavern[/b] [list] [*] Fixed transition door not correctly locking during the scripted intro event [*] Fixed guncase shotgun not being able to be picked up after shattering the glass [*] Fixed issue where goatman could jump through attic door [/list] [b]City Market[/b] [list] [*] Fixed several cabinet/padlocks in the gun shop that weren't working correctly [/list] [b]City Market Shop[/b] [list] [*] Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`). [*] Improved shop dialogue handling for luggage case upgrades [/list] [b]City Underport[/b] [list] [*] Fixed various AI patrols not starting correctly [*] Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory [*] Fixed lighting issue near the first bridge sewer segment [*] Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves [*] Fixed issue where canal bridge would not play sound correctly [/list] [b]City Underport Hive[/b] [list] [*] Fixed water clipping issue near the egg drop in room [*] Fixed several geometry issues [*] Fixed AI event issue during the finale event [*] Fixed some incorrectly assigned sound portal links [/list] [b]Bug Fixes[/b] [list] [*] Fixed save/load issues that prevented proper state persistence and transitioning to other levels [*] Fixed flare rounds for the flaregun duplicated after save/load [*] Fixed issue where explosive barrels wouldn't properly damage breakable objects [*] Fixed issue where some elevators wouldn't crush the player [*] Fixed issue where some metal pipes would make the incorrect footstep sounds [*] Fixed issue with valve wheel item description [/list]