Patch v0.1.302

Gloomwood

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

[b]General[/b] [list] [*] Improved player/enemy body collision handling [*] Improved some data handling to during scene loading [/list] [b]Coast Cliffside[/b] [list] [*] Fixed several AI patrols not initiating correctly [/list] [b]Coast Tavern[/b] [list] [*] Fixed transition door not correctly locking during the scripted intro event [*] Fixed guncase shotgun not being able to be picked up after shattering the glass [*] Fixed issue where goatman could jump through attic door [/list] [b]City Market[/b] [list] [*] Fixed several cabinet/padlocks in the gun shop that weren't working correctly [/list] [b]City Market Shop[/b] [list] [*] Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`). [*] Improved shop dialogue handling for luggage case upgrades [/list] [b]City Underport[/b] [list] [*] Fixed various AI patrols not starting correctly [*] Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory [*] Fixed lighting issue near the first bridge sewer segment [*] Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves [*] Fixed issue where canal bridge would not play sound correctly [/list] [b]City Underport Hive[/b] [list] [*] Fixed water clipping issue near the egg drop in room [*] Fixed several geometry issues [*] Fixed AI event issue during the finale event [*] Fixed some incorrectly assigned sound portal links [/list] [b]Bug Fixes[/b] [list] [*] Fixed save/load issues that prevented proper state persistence and transitioning to other levels [*] Fixed flare rounds for the flaregun duplicated after save/load [*] Fixed issue where explosive barrels wouldn't properly damage breakable objects [*] Fixed issue where some elevators wouldn't crush the player [*] Fixed issue where some metal pipes would make the incorrect footstep sounds [*] Fixed issue with valve wheel item description [/list]