Patch v0.1.228.07

[b]General[/b] [list] [*] Improved clipping and AI navmesh in various areas [*] Improved accuracy of Shadow Projector renderer [*] Improved carry object collision detection [*] Set 'list' command to be sorted alphabetically [*] Added 'physics_plate_wood' to entity spawn list [/list] [b]Bug Fixes[/b] [list] [*] Fixed issues where inventory assigned shortcuts would be set incorrectly [*] Fixed issue where swing doors would not detect physics objects and not be properly blocked [*] Fixed issue where some elevators in older saves would not operate correctly [*] Fixed issue where Market Gunshop elevator would move to the incorrect floor [*] Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it [*] Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened [*] Fixed issue where Goatman IK acted incorrectly when attacking doors [*] Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves [*] Fixed issue where swipe/melee trails would render incorrectly [*] Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity [*] Fixed various issues where loading or transition levels would cause a black screen [*] Fixed various null reference issues [/list]