[b]General[/b]
[list]
[*] Improved clipping and AI navmesh in various areas
[*] Improved accuracy of Shadow Projector renderer
[*] Improved carry object collision detection
[*] Set 'list' command to be sorted alphabetically
[*] Added 'physics_plate_wood' to entity spawn list
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed issues where inventory assigned shortcuts would be set incorrectly
[*] Fixed issue where swing doors would not detect physics objects and not be properly blocked
[*] Fixed issue where some elevators in older saves would not operate correctly
[*] Fixed issue where Market Gunshop elevator would move to the incorrect floor
[*] Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it
[*] Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened
[*] Fixed issue where Goatman IK acted incorrectly when attacking doors
[*] Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves
[*] Fixed issue where swipe/melee trails would render incorrectly
[*] Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity
[*] Fixed various issues where loading or transition levels would cause a black screen
[*] Fixed various null reference issues
[/list]