Patch v0.1.228.07

Gloomwood

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

[b]General[/b] [list] [*] Improved clipping and AI navmesh in various areas [*] Improved accuracy of Shadow Projector renderer [*] Improved carry object collision detection [*] Set 'list' command to be sorted alphabetically [*] Added 'physics_plate_wood' to entity spawn list [/list] [b]Bug Fixes[/b] [list] [*] Fixed issues where inventory assigned shortcuts would be set incorrectly [*] Fixed issue where swing doors would not detect physics objects and not be properly blocked [*] Fixed issue where some elevators in older saves would not operate correctly [*] Fixed issue where Market Gunshop elevator would move to the incorrect floor [*] Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it [*] Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened [*] Fixed issue where Goatman IK acted incorrectly when attacking doors [*] Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves [*] Fixed issue where swipe/melee trails would render incorrectly [*] Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity [*] Fixed various issues where loading or transition levels would cause a black screen [*] Fixed various null reference issues [/list]