Patch v0.1.233

[b]General[/b] [list] [*] Crouch will now release you from climbable ropes and ladders [*] AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by [*] Improved consistency of AI Search Behaviour contact events [*] Increased player exposure visibility at sprint/holstered speed [*] Buffet cabinet doors can now be opened [*] Vanity mirror desk drawers can now be opened [*] Merchant now sees food items as junk and will no longer buy them [*] Improved shader variant and process handling for GPU performance [*] Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers [*] Improved optimization of Shadow Projectors [*] Improved material pass handling [*] Changed splatter particle for food items [/list] [b]AI: Rat[/b] [list] [*] Added initial critter behaviours like Scent Lure, Eat and Attack [*] Added rat holes to allow rats to navigate around closed doors [*] Added rat corpse item and pickup [*] Improved various animations [*] Improved rat hitboxes and collisions [/list] [b]Area: Coastal Fishery[/b] [list] [*] Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code [/list] [b]Area: Coastal Caves[/b] [list] [*] Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen [*] Tweaked huntsmen patrols to make them a bit more exploitable [/list] [b]Area: Coastal Cliffside[/b] [list] [*] Tweaked the cannon instructions to make it clearer where the required items are located [*] Added additional AI jump spots and navigable areas [/list] [b]Area: City Market[/b] [list] [*] Added an elevator lever to the top of the elevator shaft before the Emerald Eye [*] Fixed various geometry and clipping issues [/list] [b]Bug Fixes[/b] [list] [*] Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar [*] Fixed issue where AI to AI line-of-sight checks would not target the correct position [*] Fixed issue where climbables would not allow the player to correctly jump off them [*] Fixed exploit where weapon animations could be cancelled by opening the journal [*] Fixed issue where framerate would notably drop when speaking to Oliver in the Market [*] Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market [*] Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations [*] Fixed issue where Flare Gun would not stock correctly in the shop [*] Fixed outdated save issue where shop item text would not load correctly [*] Tweaked Huntsmen navigation base offset so they snap better to the ground [*] Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern [*] Fixed some texture issues in the Slaughtered Goat Tavern [*] Fixed issue where pixel gap filler shader wouldn't work correctly [/list]