[b]General[/b]
[list]
[*] Crouch will now release you from climbable ropes and ladders
[*] AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by
[*] Improved consistency of AI Search Behaviour contact events
[*] Increased player exposure visibility at sprint/holstered speed
[*] Buffet cabinet doors can now be opened
[*] Vanity mirror desk drawers can now be opened
[*] Merchant now sees food items as junk and will no longer buy them
[*] Improved shader variant and process handling for GPU performance
[*] Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers
[*] Improved optimization of Shadow Projectors
[*] Improved material pass handling
[*] Changed splatter particle for food items
[/list]
[b]AI: Rat[/b]
[list]
[*] Added initial critter behaviours like Scent Lure, Eat and Attack
[*] Added rat holes to allow rats to navigate around closed doors
[*] Added rat corpse item and pickup
[*] Improved various animations
[*] Improved rat hitboxes and collisions
[/list]
[b]Area: Coastal Fishery[/b]
[list]
[*] Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code
[/list]
[b]Area: Coastal Caves[/b]
[list]
[*] Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen
[*] Tweaked huntsmen patrols to make them a bit more exploitable
[/list]
[b]Area: Coastal Cliffside[/b]
[list]
[*] Tweaked the cannon instructions to make it clearer where the required items are located
[*] Added additional AI jump spots and navigable areas
[/list]
[b]Area: City Market[/b]
[list]
[*] Added an elevator lever to the top of the elevator shaft before the Emerald Eye
[*] Fixed various geometry and clipping issues
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar
[*] Fixed issue where AI to AI line-of-sight checks would not target the correct position
[*] Fixed issue where climbables would not allow the player to correctly jump off them
[*] Fixed exploit where weapon animations could be cancelled by opening the journal
[*] Fixed issue where framerate would notably drop when speaking to Oliver in the Market
[*] Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market
[*] Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations
[*] Fixed issue where Flare Gun would not stock correctly in the shop
[*] Fixed outdated save issue where shop item text would not load correctly
[*] Tweaked Huntsmen navigation base offset so they snap better to the ground
[*] Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern
[*] Fixed some texture issues in the Slaughtered Goat Tavern
[*] Fixed issue where pixel gap filler shader wouldn't work correctly
[/list]