Patch v0.1.229.22

Note: Brightness/Gamma/Contrast calculations have changed, so make sure to adjust your old configurations accordingly. [b]General[/b] [list] [*] Added All Hallows' Eve jackolantern turnips to all areas [*] Added 'Subtitles' option for both Dialogue and General captions [*] Added 'Seasonal Content' toggle to set whether seasonal content is shown [*] Added color preview for highlight sliders [*] Added several pathing ledges for AI to navigate by jumping to all areas [*] AI now has a harder time chasing a player in combat if the player is in the darkest visibility [*] Player can now parry thrown projectiles like axes, hatchets and daggers with firearms [*] Increased the reaction priority of thrown bottles [*] Added huntsmen sounds for moving and jumping on surfaces like tile/metal/leaves, ect. [*] Added inventory resize console command [/list] [b]Weapon: Flashbomb[/b] [list] [*] First throwable weapon type [*] Can hold to increase throw distance and cook fuse timer [*] Will blind all creatures in the visible detonation area for 7 seconds [*] Stacks up to 3 times in inventory [/list] [b]Weapon: Jackolantern[/b] [list] [*] Seasonal throwable item [*] Will damage and ignite creatures and targets on a direct hit [*] Stacks up to 3 times in inventory [/list] [b]AI: Woodsman[/b] [list] [*] Can now throw their axe at targets if they are attempting to escape or climb out of reach of them [/list] [b]Area: Coast Cliffside[/b] [list] [*] Added scripted event where woodsmen lift the drawbridge [/list] [b]Area: Coast Tavern[/b] [list] [*] Added flashbomb pickups [/list] [b]Area: City Market[/b] [list] [*] Added interior areas to several manors and structures [*] Added structures to skybox around the market [*] Added new AI spawns, pickups and treasure locations [*] Added some barriers to the main street [*] Tweaked some pickup quantities [*] Improved various textures to fit the style a bit better [/list] [b]Bug Fixes[/b] [list] [*] Fixed several issues with AI sense detection and hearing queue sorting [*] Fixed several issues with inventory equip and item state handling [*] Fixed issue where woodsmen would still charge at targets even when there was no valid path [*] Fixed issue where ladder climbing would continue past the length of the ladder [*] Fixed issue where merchant would not correctly lipsync his quell voicelines [*] Fixed several issues where AI animations would get stuck or incorrectly interrupted [*] Improved rendering and accuracy of projector shadows [*] Fixed several issues with fire propagation [*] Fixed issue where weapon viewmodels would get duplicated [*] Fixed memory allocation issues with some RenderTextures [*] Fixed various null ref and save/load issues [/list]