Note: Brightness/Gamma/Contrast calculations have changed, so make sure to adjust your old configurations accordingly.
[b]General[/b]
[list]
[*] Added All Hallows' Eve jackolantern turnips to all areas
[*] Added 'Subtitles' option for both Dialogue and General captions
[*] Added 'Seasonal Content' toggle to set whether seasonal content is shown
[*] Added color preview for highlight sliders
[*] Added several pathing ledges for AI to navigate by jumping to all areas
[*] AI now has a harder time chasing a player in combat if the player is in the darkest visibility
[*] Player can now parry thrown projectiles like axes, hatchets and daggers with firearms
[*] Increased the reaction priority of thrown bottles
[*] Added huntsmen sounds for moving and jumping on surfaces like tile/metal/leaves, ect.
[*] Added inventory resize console command
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[b]Weapon: Flashbomb[/b]
[list]
[*] First throwable weapon type
[*] Can hold to increase throw distance and cook fuse timer
[*] Will blind all creatures in the visible detonation area for 7 seconds
[*] Stacks up to 3 times in inventory
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[b]Weapon: Jackolantern[/b]
[list]
[*] Seasonal throwable item
[*] Will damage and ignite creatures and targets on a direct hit
[*] Stacks up to 3 times in inventory
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[b]AI: Woodsman[/b]
[list]
[*] Can now throw their axe at targets if they are attempting to escape or climb out of reach of them
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[b]Area: Coast Cliffside[/b]
[list]
[*] Added scripted event where woodsmen lift the drawbridge
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[b]Area: Coast Tavern[/b]
[list]
[*] Added flashbomb pickups
[/list]
[b]Area: City Market[/b]
[list]
[*] Added interior areas to several manors and structures
[*] Added structures to skybox around the market
[*] Added new AI spawns, pickups and treasure locations
[*] Added some barriers to the main street
[*] Tweaked some pickup quantities
[*] Improved various textures to fit the style a bit better
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[b]Bug Fixes[/b]
[list]
[*] Fixed several issues with AI sense detection and hearing queue sorting
[*] Fixed several issues with inventory equip and item state handling
[*] Fixed issue where woodsmen would still charge at targets even when there was no valid path
[*] Fixed issue where ladder climbing would continue past the length of the ladder
[*] Fixed issue where merchant would not correctly lipsync his quell voicelines
[*] Fixed several issues where AI animations would get stuck or incorrectly interrupted
[*] Improved rendering and accuracy of projector shadows
[*] Fixed several issues with fire propagation
[*] Fixed issue where weapon viewmodels would get duplicated
[*] Fixed memory allocation issues with some RenderTextures
[*] Fixed various null ref and save/load issues
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