Patch v0.1.230.05 Hotfix

Gloomwood

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

[b]General[/b] [list] [*] Improved light source priority handling to improve general performance [*] Improved AI update priority handling [/list] [b]Area: City Market[/b] [list] [*] Added occlusion culling portals to many windows/archways to improve performance [*] Added boundary clips along several outer buildings and walls to prevent out-of-bounds mantling [*] Breaking Lord Marwyn's manor study window will no longer activate the gun shop alarm [*] Tweaked some detail occlusion to prevent some window flickering [/list] [b]Area: Coast Cliffside[/b] [list] [*] Tweaked occlusion culling portals to improve performance [/list] [b]Bug Fixes[/b] [list] [*] Fixed an entity null reference when saving corpse attachment data [*] Fixed issue where the revolver could not be continually fired by holding down the primary fire button [*] Fixed issue where AI would target doors and objects with their throw attacks instead of meleeing them [*] Fixed issue where player would not vocalize a 'hmm' when attempting to place an item into a full inventory [*] Fixed issue where player would not vocalize a 'grunt' when attempting to place the inventory in an invalid position [*] Fixed issue where projectiles would not play audio when rented back from object pool [*] Fixed crowman beak skinning issue [*] Fixed crowman being unable to move during the tease sequence in coast_cliffside [/list]