[b]General[/b]
[list]
[*] Improved light source priority handling to improve general performance
[*] Improved AI update priority handling
[/list]
[b]Area: City Market[/b]
[list]
[*] Added occlusion culling portals to many windows/archways to improve performance
[*] Added boundary clips along several outer buildings and walls to prevent out-of-bounds mantling
[*] Breaking Lord Marwyn's manor study window will no longer activate the gun shop alarm
[*] Tweaked some detail occlusion to prevent some window flickering
[/list]
[b]Area: Coast Cliffside[/b]
[list]
[*] Tweaked occlusion culling portals to improve performance
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed an entity null reference when saving corpse attachment data
[*] Fixed issue where the revolver could not be continually fired by holding down the primary fire button
[*] Fixed issue where AI would target doors and objects with their throw attacks instead of meleeing them
[*] Fixed issue where player would not vocalize a 'hmm' when attempting to place an item into a full inventory
[*] Fixed issue where player would not vocalize a 'grunt' when attempting to place the inventory in an invalid position
[*] Fixed issue where projectiles would not play audio when rented back from object pool
[*] Fixed crowman beak skinning issue
[*] Fixed crowman being unable to move during the tease sequence in coast_cliffside
[/list]