Patch v0.1.230.05 Hotfix

[b]General[/b] [list] [*] Improved light source priority handling to improve general performance [*] Improved AI update priority handling [/list] [b]Area: City Market[/b] [list] [*] Added occlusion culling portals to many windows/archways to improve performance [*] Added boundary clips along several outer buildings and walls to prevent out-of-bounds mantling [*] Breaking Lord Marwyn's manor study window will no longer activate the gun shop alarm [*] Tweaked some detail occlusion to prevent some window flickering [/list] [b]Area: Coast Cliffside[/b] [list] [*] Tweaked occlusion culling portals to improve performance [/list] [b]Bug Fixes[/b] [list] [*] Fixed an entity null reference when saving corpse attachment data [*] Fixed issue where the revolver could not be continually fired by holding down the primary fire button [*] Fixed issue where AI would target doors and objects with their throw attacks instead of meleeing them [*] Fixed issue where player would not vocalize a 'hmm' when attempting to place an item into a full inventory [*] Fixed issue where player would not vocalize a 'grunt' when attempting to place the inventory in an invalid position [*] Fixed issue where projectiles would not play audio when rented back from object pool [*] Fixed crowman beak skinning issue [*] Fixed crowman being unable to move during the tease sequence in coast_cliffside [/list]