Patch Notes Version 1.0.4r119s

We released a new public patch for Beam (1.0.4r119s) on Steam. Most changes were done on stream and we will continue to correct and modify with your suggestions. Here are the details: - Fixed missing control bindings for moving up and down in green beams. Now you can rebind those controls as intended. - Improved performance in the whole game by fixing the core beam assign code for the beam collider volumes. - Improved performance of ingame TVs by limiting their fps and only activating if a player is close. - Improved the performance of fog sources by only executing their particle on trigger callbacks if the player is close. - Improved ingame contrast of the settings menu for better readability. - Removed unnecessary level parts in 1.1 - Fixed bug in 1.9 with cranes - Fixed crane collision on the end of the hangar section. - Fixed occlusion bug in 1.7 - Fixed acid not having damage in 1.7 - Fixed collision bugs in 1.4 - Fixed player sometimes colliding with the rope of the first container crane. - Fixed minor issues with missing colliders and occlusiuon in 2.5 2.6 2.7 and 2.9 - Optimized PlayerDealDamage script to ignore everything besides the player. - Changed vertex color blend shader, removed ShaderForge and rebuilt it as a surface shader to avoid lighting problems on sandy rock surfaces. - Performance Optimization with the underlaying physics system. - Changed Softshadow to hardshadow on Red Bounce Beams. - Changed fire in level 1.1 (reduced size and moved some out of the way deleted some others). - Changed lighting in 1.3 for better performance. - Changed Occlusion data, lighting and geometry in level 1.4 no gameplay changes. - Changed some light beams and lights in 1.10 for better performance. - Changed atmospheric smoke prefab for better performance.