Patch Notes 1.0.0r76s

We have heard and seen you. So we have made some adjustments and improvements to Beam to give you an even better gaming experience and make it easier to get started. Especially the streamers among you have found ways to decompose the game that we could not imagine. Luckily, we were able to fix everything quickly and are already giving you our latest patch today. If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail ([url=mailto: thomasz@binaryimpact.de]thomasz@binaryimpact.de[/url]), join our [url=https://discord.gg/9STTJNa]Discord[/url] or send a DM in one of our socials. So let's go into the details... [h2]System [/h2] [list] [*] Added - Name of the level to the loading screen [*] Added - Shiny new Effect to the intro sequence [*] Fixed - An issue with a missing dmg line in german in chapter 2 [*] Fixed - Repairstation collision issue if you fall from great high exactly in the middle if the station [*] Fixed - Wrong video for cyan beam video collectible [/list] [h2]Level [/h2] [list] [*] Added - Level 1.1 - Additional tutorial line in concerning plates [*] Added - Level 1.1 - A zinni light [*] Added - Level 1.1 - Localization to repair sign [*] Added - Level 1.1 - Tutorial text for repairstation [*] Added - Level 1.1 - Shiny alarm lights to repair sign [*] Fixed - Level 1.1 - Camera issue on first crystal [*] Fixed - Level 1.1 - OC issue seeing the elevator when abusing the camera [*] Fixed - Level 1.1 - German subtitle martin having marble color [*] Improved - Level 1.1 - Some Camera positions [/list] [list] [*] Added - Level 1.3 - A few fallback solutions [*] Added - Level 1.3 - Save points and repairstation [*] Added - Level 1.3 - Signs for pathfinding [*] Fixed - Level 1.3 - Rare bug with lightbeams not spawning in the elevator [*] Fixed - Level 1.3 - Plane change issue in airlock somewhat [*] Improved - Level 1.3 - Some Crystal positions [*] Improved - Level 1.3 - Prevented backtracking [/list] [list] [*] Fixed - Level 1.4 - Save issue [/list] [list] [*] Added - Level 1.6 - 2 new repairstations [*] Added - Level 1.6 - Yet another planechange to the one with the many planechanges thx Zinni [*] Fixed - Level 1.6 - Bridge not killing Firenzia [*] Fixed - Level 1.6 - Issues next to lightning pit [*] Fixed - Level 1.6 - A possible dirtydevil softlock [*] Fixed - Level 1.6 - Save issue [*] Fixed - Level 1.6 - Camera on jumping part in broken anti grav shaft room [/list] [list] [*] Fixed - Level 1.7 - Ghost colliders, not scary anymore [*] Fixed - Level 1.7 - Beam breaking trough washing drums [*] Fixed - Level 1.7 - Lights not moving, brightened up the scene [/list] [list] [*] Added - Level 1.8 - A repairstation at the first cyan beam [*] Added - Level 1.8 - A camera trigger to the mirror room to help guide the player [*] Added - Level 1.8 - New save mechanic to fix pistons [*] Fixed - Level 1.8 - Path for getting to repairstation in the dark room [*] Fixed - Level 1.8 - Path for repairstation generator room [*] Fixed - Level 1.8 - Cyan beam not only powering the door but also open it [*] Fixed - Level 1.8 - Red bounce beam puzzle adjusted difficulty [*] Fixed - Level 1.8 - A rare issue with a planechange to spline movement transition [/list] [list] [*] Added - Level 1.9 - Alarm lights to bridge [*] Added - Level 1.9 - A camera trigger in the elevator section for better overview [*] Fixed - Level 1.9 - Collider issue under collecatbel after antigrav shaft [*] Fixed - Level 1.9 - Camera issues under vent lever [*] Fixed - Level 1.9 - Collider on control room borders [*] Fixed - Level 1.9 - Softlock that was no softlock but a planechange with the icon to high [*] Improved - Level 1.9 - The elevator waittime on endpoints [/list] [list] [*] Added - Level 2.2 - A repairstation [*] Added - Level 2.2 - Sound to silent bridge [*] Fixed - Level 2.2 - Being able to get stuck in geometry on part with crossing gravity beams [/list] [list] [*] Fixed - Level 2.3 - Issue with power beam and door [*] Improved - Level 2.3 - Fog vent on barrel puzzle looks better now! [*] Improved - Level 2.3 - Gravity beam on the end of first climbing section to make it easier for Sebastian [*] Improved - Level 2.3 - Geometry to look "hübsch" [/list] [list] [*] Added - Level 2.4 - A camera trigger for better overview in the red bounce jump puzzle [*] Added - Level 2.4 - Option to serializable data to ignore on save/load [*] Fixed - Level 2.4 - Jumping out of bounce [/list] [list] [*] Fixed - Level 2.5 - A way to get out of bounce by crossing the wreckaged ship on the ceiling [*] Fixed - Level 2.5 - Ximos windows [*] Fixed - Level 2.5 - Camera issue in THE cave [/list] [list] [*] Fixed - Level 2.6 - Background visible [*] Fixed - Level 2.6 - Collsion out of bounce stuff [*] Fixed - Level 2.6 - Possible softlock when being Nitablade [/list] [list] [*] Added - Level 2.7 - A null check to audio play of fog vents [*] Added - Level 2.7 - A panel to prevent out of bounce [*] Added - Level 2.7 - NitabladePanel [*] Fixed - Level 2.7 - Possible softlock [*] Fixed - Level 2.7 - Missing collider [*] Fixed - Level 2.7 - Little performance tweaks [*] Fixed - Level 2.7 - Crystal positions [/list] [list] [*] Added - Level 2.8 - Beautified Stralsund [*] Fixed - Level 2.8 - Crystal positions [*] Fixed - Level 2.8 - Nitas stray MeshCollider [/list]