Patch Notes 1.0.1r82s

We keep working on making our game even better. You have given us a lot of input and we are very thankful for that. By the way, you can watch live how we work on the improvements. Just check out our Twitch-Channel (twitch.tv/binaryimpact), where almost every day one of our developers is streaming live to answer your questions and look at issues. We also managed to save 400 MB of RAM in all chapter 1 levels. This is an optimization of the dialogue system. We hope that we can reduce the load on your systems this way. [img]{STEAM_CLAN_IMAGE}/34918125/bf61e4495cd538a5e4087a10e33affb9655cbf22.jpg[/img] If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials. So let’s go into the details… [b]System[/b] Added – Name of the level to the loading screen Added – Coyote time Added – New cursor Added – A particly size to the collider spawner, creates a bit nicer colliders. Added – Collectables now give 10 health on collecting and can be collected each time you restart the level. Fixed – Time achievement in chapter 2. Time related achievements are now checked on every level finish instead of last level in chapter, so player is able to improve level times to get it without playing the last level again. Improved – The calculations for the active Beam effects to look nice. Improved – We managed to save 400 mb of RAM in all chapter 1 levels. This is an optimization of the dialogue system. Please give Feedback if you find lines that are not played correctly Improved – Cutscene [b]Level[/b] Fixed – Level 1.1 – OC and collision issues Fixed – Level 1.1 – Camera views on first fire Added – Level 1.2 – Collider to beam next to cellectible Added – Level 1.3 – Container magic to explain a planechange popping up Added – Level 1.3 – a sign to the exit door Added – Level 1.3 – Missing collider to ceiling lamps (yes some one found a way to jump there) Fixed – Level 1.3 – Missing collider on a little block because Nitablade is a perfectionist Fixed – Level 1.3 – Visible floor collision Fixed – Level 1.3 – Crystal position Improved – Level 1.3 – Camera handling in corridor after climbing the one with the fire Improved – Level 1.3 – Incresead size of control monitor Improved – Level 1.3 – Adjusted a planechange so you cannot jump over it. Whoever still can do it will get a crystal Improved – Level 1.3 – Somewhat more, added more safety platforms and safety nets for falling Improved – Level 1.3 – Little issues on collision with dorrframs and things like that looking not perfect Fixed – Level 1.4 – A lot of issues, mostly cosmtic. All reported by Nitablade. Thank you for helping out! Fixed – Level 1.5 – The StixFRA out of bounce issue Improved – Level 1.5 – Camera in the 1st room on the right side Improved – Level 1.5 – Performance off the particle systems Improved – Level 1.5 – Position of two audio dialogue trigger Added – Level 1.6 – plane change to antigrav room Fixed – Level 1.6 – Savepoint issue Fixed – Level 1.6 – Possible collider issu Fixed – Level 1.6 – Black screen issue on 2nd saws Improved – Level 1.6 – Tried to improve performance in the mirror room Improved – Level 1.6 – Slight performance increase in the lever code Improved – Level 1.6 – Lever upside down variant has now a weaker spring Added – Level 1.7 – Collision to prevent reactor skip cause that one does not look good Improved – Level 1.8 – Hopefully increased performance at the lever in the acid room Improved – Level 1.8 – Changed door behaviour on getting power Improved – Level 1.9 – Greatly improved performance Improved – Level 1.9 – Camera handling in abyss controll room Fixed – Level 1.10 – Camera in first pipe Fixed – Level 1.10 – Fire being to big Fixed – Level 1.10 – Barrel not rolling on the plate as intended Fixed – Level 2.2 – Several camera and collision issues