Last Tuesday we could finally release our game BEAM.
We thank you all for the feedback we have already received and all BEAM purchasers so far.
Our first patch now includes some quality of life improvements and fixes of some bugs that the first players encountered.
We continue to work on making BEAM even better and giving you all a unique gaming experience.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail ([url=mailto:thomasz@binaryimpact.de]thomasz@binaryimpact.de[/url]), join our [url=https://discord.com/invite/9STTJNa]Discord [/url] or send a DM in one of our socials.
Let’s dive into the details:
[h2]System[/h2]
[list]
[*] Added – Subtitle color for marble line to better distinguish who is saying what
[*] Added – Enhanced visibility of the green beam activation visualization
[*] Fixed – Issue with hidden achievements
[*] Fixed – A few issues in localization
[*] Fixed – Credits – Adjusted length for additional names
[/list]
[h2]Level[/h2]
[list]
[*] Added – Level 1.1 – Better tutorial lines
[*] Fixed – Level 1.1 – Cut long audio lines in pieces for better handling of subtitels
[*] Improved – Level 1.1 – Adjusted fires for better extinguishing on first fire
[*] Added – Level 1.4 – Additional cristal to clearer indicate the way
[*] Fixed – Level 1.5 – Collider on handrail missing
[*] Added – Level 1.6 – Additional crystal to hydraulic platform
[*] Fixed – Level 1.6 – Collider issue
[*] Fixed – Level 1.6 – Exploding bridge reborn after load
[*] Fixed – Level 1.6 – Plane trigger in hydraulic room
[*] Added – Level 1.9 – Additional savepoint
[*] Added – Level 1.9 – Additional repairstation
[*] Fixed – Level 1.9 – Camera on green vertical beam on the container puzzle
[*] Fixed – Level 2.1 – Visible trigger volumes
[*] Fixed – Level 2.2 – Cut long audio lines in pieces for better handling of subtitels
[*] Fixed – Level 2.2 – Missing collider
[*] Fixed – Level 2.4 – A way to get out of bounds
[*] Fixed – Level 2.4 – A flying crystal
[*] Fixed – Level 2.5 – Visible trigger volumes
[/list]