Patch Notes | Oct 23 2024 Build, Primordialis Demo

Primordialis

Primordialis is a physics-based roguelike fish builder. Unleash your creativity to defeat creatures using venomous tentacles, electrical shocks, or exploding children. The possibilities are endless. Explore the primordial depths to reveal its secrets and discover what lies beyond.

changes & features: - Initial upgrades now show 5 options for new cell types instead of 3. After level 4 it will go back to 3 options. This intended to speed up the early game - Added new button in body plan editor that toggles showing/hiding icons on top of cells - Made warnings in editor less obtrusive, and added an option in settings to turn off warnings for disconnected cells - Cells that have associated keybinds will now say the name of the button you have bound - Your choices for customizable mutations and cell types are now shown in the relevant tooltips - Combo cells now always perform the special functions of both cell choices, previously one would be randomly chosen - Reduced the cost of Amplifying cells from 10 to 7 - Reduced the cost of Muscle cells from 10 to 6 - Reduced the cost of Leeching cells from 10 to 6 - Significantly reduced the damage dealt by Spike cells, they now deal 44.4% of their previous damage - Increased swimming force of Spike cells from 0% to 20% of base swim force - Changed the color of grounded cells to be slightly teal - Grounded cells are more effective at grounding adjacent cells that are non-conductive - Jet cell strength is now proportional to the activating voltage - Reworked Amplifying cells - The lightning range now increases with their activating voltage - Lightning activates much more frequently - You no longer have resistance to shocks from your own lightning, previously 20% effect on cells in the same body - Renamed Injecting cells to Health infusing cells - Phasing cells can now phase through other cells in addition to walls - The breakaway tail creatures in the first biome now move slightly slower - Recolored shield crabs in the first biome - Streams between levels now have a slight inward flow to make getting stuck on walls less likely - Made the second biome smaller - Made a side biome smaller - There is now a small transition zone when entering the third biome bugfixes: - Hopefully fixed spontaneous physics explosion bug - Fixed crash involving muscle cells - Fixed gates being invisible when continuing a saved run - Fixed wasd prompt appearing in the wrong place after continuing a saved run - Fixed xp being reset after triggering the rebirth mutation - Fixed tutorial getting stuck when turning it on mid run - Fixed selection of main piece when bodies are split into multiple parts being based on the number of Heart cells instead of total cost. This fixes some cases of creatures instantly dying when split in half - Fixed combo cells resetting to base properties when continuing a run - Fog of war is now saved and loaded