Patch Notes | Nov 3 2024 Build, Primordialis Demo

Primordialis

Primordialis is a physics-based roguelike fish builder. Unleash your creativity to defeat creatures using venomous tentacles, electrical shocks, or exploding children. The possibilities are endless. Explore the primordial depths to reveal its secrets and discover what lies beyond.

gameplay changes & features: - Added Sandbox mode - Three new cell types, Capacitive cells, Inductive cells, and Inflating cells. - You can now pan and zoom in the editor using the arrow keys and page up/down, in addition to middle mouse button & scroll wheel. - The starting body plan now has Seeker cells, and Seeker cells start unlocked - The starting area is now smaller on average and there is a maximum distance the spawn location can be from the gate - You now have bonus biomass regeneration while your body has 12 cells or fewer - Regeneration cooldown recovery from picking up xp orbs is reduced for bodies with higher biomass cost. It is scaled so the recovery you get is roughly proportional to the portion of the xp bar which is filled, if your body is at your current biomass cost limit. - Changed the voltage threshold for cells to glow blue to be the same as the standard activation threshold - Phasing strength depends on voltage - Cells affected by phasing are now transparent - Poisonous cell strength is now proportional to voltage - Explosive cells are more common - Venomous cells are more common - Poisonous cells are less common - Poisonous cells are are now immune to poison damage - Spiky cell damage has been changed again as a consequence of a bugfix. The damage has been adjusted to feel similar to before, but some builds may be stronger and some may be weaker due to this change - Made Flex cells more tear resistant - Increased the light radius from Glowing cells - Other cells will not grow from Sticky cells while they are attached to something - Reworked lightning again - Shock is now weighted by the biomass cost of the shocked cell - Lightning now deals damage by default, which is proportional to the voltage of the lightning and total shock on the struck creature - Lightning Burn has been replaced with Chain Lightning, which causes lightning from your amplifying cells to chain from cells it strikes, and causes damage from lightning to not delay regeneration - Amplifying cells activate less frequently (but still more than the Oct 19 Build) - Rebirth now shows a visual indicator around your healthbar when it is able to activate. This indicator is transparent when the detached part you will be reborn from has low biomass - Mutagenic poison will not transform cells until they have 20% stored biomass or less. - Budding now allows detached parts to regenerate biomass for 10 seconds from the time they detach - Detached body parts are no longer instantly deleted outside of the loading radius, but instead will take a low damage over time - Reduced the number of Heart cells for the tail detaching enemies - Leech and Health infusion cells transfer biomass twice as fast as before - The venomous squids in the first biome have had their hearts reduced and moved toward their front - 1 new enemy - Made some enemies less likely to get stuck on walls - Background particles now subtly move towards the boss for the current biome - Gates are now visible as dots in map mode - Mutation pickups are now pushed out of walls - Adjusted how the max forces between cells is calculated to prevent vibrations from ripping them apart bugfixes: - Fixed crash when activating a follower neuron as a single detached cell - Fixed bug with how collision force was calculated. Spike damage has been adjsted to compensate. - Fixed bugs that occur from using too many different colors in the editor - Increased the minimum tunnel width in biome connecting streams to avoid getting stuck - Fixed some map generation bugs - Fixed bug where being shocked could make seeker cells aim towards (0, 0) - Fixed combo cells having properties higher or lower than either of the ingredients - Fixed bug where parts detached from detached parts would not count for rebirth - Fixed some cell properties persisting after a cell changes its cell type - Prevented non-passive creatures from spawning at the same location as a boss - Fixed undo not working for first edit - Fixed undo breaking after too many edits - Increased the size of the undo buffer from 1024 edits to 4096 edits - The sound effect for being shocked no longer plays while paused or in the editor misc: - Improved performance for things that play lots of sounds, lightning is the main case where this should help - Improved performance with gates while they are opening - Turned off dithering in the gif recorder to work better with discord's gif compression - Added setting to disable gif replay recorder - Moved restrict cursor to window setting to from Audio/Video settings to Game settings - Tutorial will no longer prevent you from selecting new cell types or editing your body plan - Tutorial will now be considered passed and disabled for future runs if you get past the step where you draw cells - World seed is now displayed in the pause menu next to the game version