Patch Notes | Jan 8 2025 Build, Primordialis Demo

Primordialis

Primordialis is a physics-based roguelike fish builder. Unleash your creativity to defeat creatures using venomous tentacles, electrical shocks, or exploding children. The possibilities are endless. Explore the primordial depths to reveal its secrets and discover what lies beyond.

gameplay changes & features: - A couple more enemies from Keith - Seasonal enemy disabled (you can set your system date if you want to experience it) - Imbued mutations now show you 5 options for cell types instead of 3 - Added a slider to coloring mode to adjusting the opacity of cells - Ink, acid, and vacuum particles now change color with the color of the cell emitting them - Explosive cell explosions now change color with the color of the corresponding cell - Linking cells will now unlink when activated with negative voltage - Vacuum cells will now push with negatively voltage - Jet cells now reverse when powered with negative voltage - Reduced the capacitance of jet cells - Jet particles no longer inherit momentum - Seek trigger cells now always give at least the standard voltage threshold while activated, and the range at which they give the full voltage has been reduced - Jets, explosions, and vacuums can now push ink, acid, and xp - Power switch cells now give off 0.9V instead of 1V and can be toggled off by powering them above 0.95V - Increased the conductivity of muscle cells and inflating cells - Increased default voltage leakage to make cells that are not connected to a voltage source turn off faster - Voltages for each cell are now displayed as a circle with a radius depending on the voltage - Cancer cells are unlocked when you gain the cancer mutation, in case you want to give yourself more cancer - Added interact keybind (F by default), which is now used to select mutations instead of clicking, it can be changed back to left click in the controls settings bugfixes: - Fixed cases where the parts with the most cancer cells were not considered to be the main body part - Fixed one creature not spawning where it's supposed to - Fixed neurons being able to react to creatures outside of their vision range - Fixed mutagenic poison loosing track of the imbued cell after rebirth activates - Fixed crash loading some body plans with recursive combo cells - Fixed crash loading bodies with cancer - Fixed crash from combo cells having too long of a name - Fixed imbued mutations giving options of every cell type, instead of cell types you have unlocked - Fixed maximum particle count sometimes being exceeded, and increased maximum particle count - Fixed Alt+f4 not closing the game - Fixed detached body parts responding to inputs after being unpossessed - Fixed the print() function in lua scripts not working - Fixed a few world generation errors - If the audio device is lost (eg. it gets unplugged or goes to sleep), then the game will try to reacquire it - Tried to fix issues where game would crash or go back when changing some graphics settings - Maybe fixed distortions issues - Fixed sometimes crashing on startup - Improved loading body plans so that cells are properly distributed when they spawn misc: - Added setting to make cell buttons in the editor pushable by each other - Added options to the controls settings for editor keybinds - Combo cells that are loaded in sandbox mode will be automatically unlocked - Made world seed always visible - Added new lua functions: set_next_run_seed, get_player_body_id - Added lua console (disabled by default, can be enabled in the game settings) - Re-enabled distortions by default - Some crashes will now generate a dump file in /common/Primordialis/crashes