Patch Notes | Jan 8 2025 Build, Primordialis Demo

gameplay changes & features: - A couple more enemies from Keith - Seasonal enemy disabled (you can set your system date if you want to experience it) - Imbued mutations now show you 5 options for cell types instead of 3 - Added a slider to coloring mode to adjusting the opacity of cells - Ink, acid, and vacuum particles now change color with the color of the cell emitting them - Explosive cell explosions now change color with the color of the corresponding cell - Linking cells will now unlink when activated with negative voltage - Vacuum cells will now push with negatively voltage - Jet cells now reverse when powered with negative voltage - Reduced the capacitance of jet cells - Jet particles no longer inherit momentum - Seek trigger cells now always give at least the standard voltage threshold while activated, and the range at which they give the full voltage has been reduced - Jets, explosions, and vacuums can now push ink, acid, and xp - Power switch cells now give off 0.9V instead of 1V and can be toggled off by powering them above 0.95V - Increased the conductivity of muscle cells and inflating cells - Increased default voltage leakage to make cells that are not connected to a voltage source turn off faster - Voltages for each cell are now displayed as a circle with a radius depending on the voltage - Cancer cells are unlocked when you gain the cancer mutation, in case you want to give yourself more cancer - Added interact keybind (F by default), which is now used to select mutations instead of clicking, it can be changed back to left click in the controls settings bugfixes: - Fixed cases where the parts with the most cancer cells were not considered to be the main body part - Fixed one creature not spawning where it's supposed to - Fixed neurons being able to react to creatures outside of their vision range - Fixed mutagenic poison loosing track of the imbued cell after rebirth activates - Fixed crash loading some body plans with recursive combo cells - Fixed crash loading bodies with cancer - Fixed crash from combo cells having too long of a name - Fixed imbued mutations giving options of every cell type, instead of cell types you have unlocked - Fixed maximum particle count sometimes being exceeded, and increased maximum particle count - Fixed Alt+f4 not closing the game - Fixed detached body parts responding to inputs after being unpossessed - Fixed the print() function in lua scripts not working - Fixed a few world generation errors - If the audio device is lost (eg. it gets unplugged or goes to sleep), then the game will try to reacquire it - Tried to fix issues where game would crash or go back when changing some graphics settings - Maybe fixed distortions issues - Fixed sometimes crashing on startup - Improved loading body plans so that cells are properly distributed when they spawn misc: - Added setting to make cell buttons in the editor pushable by each other - Added options to the controls settings for editor keybinds - Combo cells that are loaded in sandbox mode will be automatically unlocked - Made world seed always visible - Added new lua functions: set_next_run_seed, get_player_body_id - Added lua console (disabled by default, can be enabled in the game settings) - Re-enabled distortions by default - Some crashes will now generate a dump file in /common/Primordialis/crashes