Patch Notes - May 2023 - 0.44

Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

[img]{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif[/img] ⭐[i][b]Changes inspired by our community![/b][/i] [h2]Major Features[/h2] [list] [hr][/hr][*][b]New room type - Eclipse Room: [/b]We added a brand new room type that should make runs more challenging. Eclipse Rooms are a harder version of fight rooms with extra obstacles, but it'll offer big rewards for the risk taken [hr][/hr][*][b]Reworked room - The Sun: [/b]The Sun room content has been reworked. It now offers a pick for a new loot added in game, Elemental Gambits. This is a rare room that should show as a option alongside other bonus rooms [hr][/hr][*][b]New loot - Elemental Gambits: [/b]New type of Gambit that can be equipped into spells to change their elemental affinity. You should be able to find this new loot in the reworked Sun room [hr][/hr][*][b]Rework spell Neutral element: [/b]Spells with neutral element type should get a damage boost from equipping only neutral gambits. It should make neutral spells work in the same way as other elemental spells, instead of receiving a smaller damage boost for any gambit [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ [b]Added/Reworked elite enemy modifiers: [/b]We reworked the enemy elite modifiers system polishing old modifiers, removing some of them and adding new ones. You should be able to look into the reworked effects accessing the in-game glossary [hr][/hr][*][b]Added/Rework perks for heroes: [/b]We reworked and added some perks for each playable character to follow up the recent updates that added new auras and effects in the game. The heroes Signature Move should now be a more reliable way to trigger synergies by equipping perks into it [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ [b]Kiran's Signature Move balance and fixes: [/b]• Reduced cooldown • Increased range of the hit area to trigger the counter • Fixed a bug that could cause the counter not to trigger after defending a attack [hr][/hr][*][b]Oloon new category & new colors: [/b]One new color type at Oloon's and many new colors, update Bapy's achievement accordingly [/list] [h2]Small Features[/h2] [list] [hr][/hr][*]Players are briefly invulnerable right after finishing a fight room [hr][/hr][*]Camera changes for better readability in Yalee Kingdom, Sun & Moon rooms [hr][/hr][*]Common spells are now linked to their affinity (example, fireball will always have fire affinity), on the opposite all hero spells can now have any affinity so they can all work with your target builds [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Portals found on end of rooms are now displaying on increasing order of difficulty - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]Small changes on camera zone around end of level portals to make it feel more smooth and responsive - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]Hitting a Crystal jumper with a basic attack prevents basic attack spam by holding the attack button. This should give players more control about when to trigger Crystal jump behavior - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [/list] [h2]Balancing[/h2] [list] [hr][/hr][*]Balanced the spell damage boost gained from elemental affinity of equipped gambits [hr][/hr][*]Re-balanced several Auras [hr][/hr][*]Complete re-balance of all spells depending of their mana cost and number of hits [hr][/hr][*]Calie base attack speed has been slightly increased [hr][/hr][*][b]Balance Perks of Kiran: [/b] - Life Fist of Cool: increased life restored from 2 to 4 - Cheerful Fist: increased Yalee from 1 to 3 - Mana Fist: increased Mana restored from 1 to 3 - Fairy Fist: increased Whisp summons from 1 to 3 - Nimbus Fist: increased Nimbus summons from 1 to 3 - Flaky Punch: increased Snowflakes number from 2 to 6 - Sharp Ice Punch: increased Ice Sword number from 3 to 4 - Light Orb Knuckle: increased Thunder Orb number from 2 to 3 - Sparkling Punch: increased Spark number from 3 to 8 - Meteor Punch: increased Meteor number from 2 to 5 - Mind Sword Palm: increased Spirit sword summons from 1 to 2 - Terra Fist: increased Sapling summons from 3 to 7 - Col, Col Fist: increased Ice Fragment number from 3 to 5 - Blob Fist: increased Slime number from 3 to 5 - Sharp Ice Punch: increased Ice Sword from 4 to 6 - Ember Fist: increased Ember number from 4 to 6 - Icecraft punch: increased Ice Idole number from 2 to 3 - Thunder Jab: increased Thunder Strike number from 1 to 3 - Light Orb Knuckle: increased Lightning Orb number from 3 to 5 - Mush Punch: increased Toxic Gas number from 1 to 2 - Pew Pew Punch: increased Missiles number from 4 to 8 - Brut Fist of Doom: increase % Damage from 25 to 50 - Crazy Pumping Fist: increase % Damage from 50 to 75 - Double Whammy: increased CD from 3 to 5 seconds - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*][b]Balance Perks of Ayla: [/b] - Shadow mastery: Reduce Signature Spell CD from 99 to 4 seconds and the cd increase has been removed - Eagle instinct: reduction of cd increase from 6 to 3 seconds - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]Elite modifier increasing strength of enemies has been greatly reduced - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [/list] [h2]Interface[/h2] [list] [hr][/hr][*]Added a option to preview upgraded versions of auras. This should be possible to do either in player's inventory and on Aura's altar [hr][/hr][*]Reworked all Perks, Gambits and most Auras descriptions to be clearer [hr][/hr][*]The cooldown time displayed in Signature Spell interface, on inventory, display real cooldown value affected by other equipped abilities - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [/list] [h2]Visuals[/h2] [list] [hr][/hr][*]Sylvanian thorn attack feedbacks are now behind players [hr][/hr][*]Improved feedback of NG+ missile [/list] [h2]Bug Fixes[/h2] [list] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Triggering an action that could heal player while it was dead could cause gameover not to trigger, resulting in a softlock [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to kill the dummy in Leo's challenge if you dealt enough damage [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to exploit unfinished refresh of itinerant merchant altars on andromeda's bar by entering and leaving the bar's inside [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to spawn multiple of the same aura in Yalee's kingdom room [hr][/hr][*]Fixed a small glitch that could happen with camera when finishing a fight room while too close to camera limit borders [hr][/hr][*]The text from equipped stats stones could display with the wrong color [hr][/hr][*]Enemies could prevent you from climbing small walls by pushing out while you climb [hr][/hr][*]Ice spell 38 was sometimes dealing twice its damage [hr][/hr][*]Octave base spell could hit NG+ phantom enemies [hr][/hr][*]Some enemies attack were not reduced by Pacification [hr][/hr][*]Aura effect that would trigger embers om Wisps hit would not work after stacking other auras modifiers on Wisp attacks. - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Possible crash when leaving Andromeda's bar after spamming the action input there - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]Formatting issues could cause Gambits descriptions to have adicional spaces between words - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]The elite modifiers that buffs enemy damage didn't scale with the modifier level correctly - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Fixed issues on system to prevent spawn of repeated Auras in the same layout - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*]Zodiacs would sometimes not trigger real time dialogs during fights - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to softlock intro tutorial about healing life by spam killing dummies and fully restoring life without using heal from Crystal shards - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.44.1[/b][/i] [/list] - The Hibernian Workshop Team [list] [*][url=http://discord.gg/hibernian-workshop][b]Discord Server [/b][/url] [*][url=https://twitter.com/HibernianWS][b]Twitter Account[/b][/url] [*][url=https://astral-ascent.backerkit.com/hosted_preorders#store][b]Official Store[/b][/url] [/list]