Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
[img]{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif[/img]
⭐[i][b]Changes inspired by our community![/b][/i]
[h2]Small Features[/h2]
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[hr][/hr][*]Octave's signature spell drone is a bit more agressive, but stays in battle for less time
[hr][/hr][*]It's easier to trigger jump crystals with Octave
[hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Player can't trigger healing shards while character HP is full anymore
[hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ If you have enough healing shards to trigger healing, the player HP bar now shows a feedback of how much HP would be restored
[hr][/hr][*]Zim-zim ability to re-roll Prowess now gives all re-roll credits on world 1
[hr][/hr][*]Glossary can be navigated using mouse scroll
[hr][/hr][*]Kiran's counter hit has bigger coliders now
[hr][/hr][*]Ayla's signature spell now target any enemy inside the screen (that can be seen by her)
[hr][/hr][*]Ayla is briefly invincible after triggering her signature spell
[hr][/hr][*]Camera movement after Zodiac intros is faster
[hr][/hr][*]Yalees in Yalee kingdom are now unlocked in a random order within their world
[hr][/hr][*]Yalees prisoners of Elites are now always there when you meet elites, except if you already saved/saw one in the same room
[hr][/hr][*]Sun & Moon rooms entrance is paid with HP instead of max HP and costs have been changed
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[h2]Balancing[/h2]
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[hr][/hr][*]Increase Dash invincibility by 0.1sec
[hr][/hr][*]Changed merchant random spells levels
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[h2]Level Design[/h2]
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[hr][/hr][*]Layouts for Saggitarius and Scorpion challenge have been reworked
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[h2]Visuals[/h2]
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[hr][/hr][*][b]Telescop in hub: [/b]Preparing future feature
[hr][/hr][*]Coral Archipelago particles were missing in boss room
[hr][/hr][*]Yalees prisoners of Elites had parts with no colors (gray)
[hr][/hr][*]Visual asset changed for all Zodiac challenges
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[h2]Bug Fixes[/h2]
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[hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Sometimes when missing text for certain languages, the game would mistakenly not use the available english text in it's place
[hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to sometimes spawn in hub with some summon elements triggered by auras
[hr][/hr][*]It was possible to wrongly get Astral Tree fruits buffs when entering a room
[hr][/hr][*]Players signature spell UI icon could sometimes wrongly display as unable to active
[hr][/hr][*]Game light effects from sun could be active on layouts that didn't use it, consuming unecessary CPU
[hr][/hr][*]Player's ""magnect auto attacks"" behavior doesn't target invisible enemies anymore
[hr][/hr][*]Ayla's signature spell sometimes wouldn't trigger a hit correctly when using many times in a row
[hr][/hr][*]It was possible to target enemies through walls with ayla's signature spell, wich could result in case on where Ayla could teleport and get stuck inside walls
[hr][/hr][*]Removing ""FIre Rain"" spell for now as we are investigating why it does not do damages
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- The Hibernian Workshop Team
[list]
[*][url=http://discord.gg/hibernian-workshop][b]Discord Server [/b][/url]
[*][url=https://twitter.com/HibernianWS][b]Twitter Account[/b][/url]
[*][url=https://astral-ascent.backerkit.com/hosted_preorders#store][b]Official Store[/b][/url]
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