One Year Anniversary! 🎉

Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

Time flies! That's right,[b] we released Astral Ascent exactly 365 days ago[/b]! So, as Kiran says, it's our [b]One Year Anniversary[/b]! 🎉 [previewyoutube=ejNipcSNlRg;full][/previewyoutube] Yes, Kiran & Ayla will have an introduction cinematic as we did for Octave & Calie! First thing first, I would really like to fully appreciate how much the game changed since April 12 2022, the amount of changes is really big including - [list] [*] 2 new worlds [*] 2 new playable heroes [*] Many new rooms [*] Major reworks like Auras' one [*] Countless iterations and polish all around [/list] All these changes contributed making the game much better than it used to be and, honestly, much better than what we imagined! We hope it's better thanks to all the great feedback we receive daily but also because everyone in the team is having so much fun playing Astral Ascent. All the updates we made improved the game and even if we initially announced a final release to be Q3-Q4 2023, we think [b]we should aim a Q1 2024 final release[/b] in order to have enough time to properly polish every elements. We hope you will understand this change of plans but be sure that this is for the best of the game. Whole team is working their absolutely best to deliver the best possible game but we are a small team and we do not want to compromise game's quality or push ourselves too hard to release later this year. This is actually great news because it will allow us to improve everything you are waiting for and even more. So, what is next? [b]Next month - May 15 - we will be releasing an update including - [/b][list] [*] [b]Rework of Sun Room [/b]- you will be able to change your spells affinity there now [*] [b]Re-balancing of spells and new Perks[/b] [*] [b]Bug Fixing[/b] [*] [b]Elite modifiers polish[/b] [*] [b]Red Fight Rooms [/b]- a new type of challenges during runs [*] [b]Oloon will have one more category and many new colors for better customisation[/b] [/list] [img]https://ksr-ugc.imgix.net/assets/040/571/249/daaf3e081066730c2f956b9becf12afb_original.gif?ixlib=rb-4.0.2&w=700&fit=max&v=1681293060&gif-q=50&q=92&s=b2b98068889753db436f194f5023302c[/img] [b]Then the next month - end of June - we will be releasing a major Update,[/b] this one will be focused on NG+ and Zim-Zim experience. We do not want to spoil too much but Zim-Zim should have a second version where you will be able to pay new upgrades with Destiny Fragments so farming NG+ will now have a purpose and you will also become stronger by farming NG+. Each level of NG+ will now be unlocked by completing the previous one instead of having to collect enough Destiny fragments and we will change NG+ structure, levels and elements. We have many more things planned but we prefer not giving a too precise roadmap and being able to adjust things if needed but you will have an update every 1.5 months approximatively. And we also have really exciting plans for post 1.0 Updates! Thanks again for supporting us in this amazing journey and have a great day! - The Hibernian Workshop Team