Patch Notes - January 2023 - 0.41.5

Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

[img]{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif[/img] ⭐[i][b]Changes inspired by our community![/b][/i] [h2]Major Features[/h2] [list] [hr][/hr][*][b]New player stats: [/b]Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana. [hr][/hr][*]Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now! [hr][/hr][*][b]New rooms type: [/b]Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick [hr][/hr][*][b]Chameleon: [/b]Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot [hr][/hr][*][b]New world and Zodiacs: [/b]Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius [hr][/hr][*][b]New playable character: Calie: [/b]Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage! [/list] [h2]Small Features[/h2] [list] [hr][/hr][*]Achievements appear in Death Recap if occured during the run [hr][/hr][*]Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements [hr][/hr][*]Only one achievement can appear at a time [hr][/hr][*]Easier to open Zodiac chests [hr][/hr][*]Signature Spells damage increase with characters levels now [hr][/hr][*]Zodiacs always look toward players once defeated [hr][/hr][*]Added crystal jumps in the hub [hr][/hr][*]Added explication about Kiran signature spell when unlocking him [hr][/hr][*]Re-enabled Fire Rain spell after its fix [hr][/hr][*]Kiran Giant Fists spell collider is a bit more generous [hr][/hr][*]Freeze effect now deals damage when reaching 10 stacks [hr][/hr][*]Ayla signature spell cannot target elite minions anymore [hr][/hr][*]Added new text hints for some effects, and changed the name of some old ones [hr][/hr][*]Changed conditions for Zodiacs spawn inside Andromeda's bar [hr][/hr][*]Some currencies like Quartz and Keys are automatically picked after leaving a room [hr][/hr][*][b]Portals rewards: [/b]Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often [hr][/hr][*]New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck [hr][/hr][*]Amount of life restore by crystal shards is now subtly feedback on life bar [hr][/hr][*]Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Crystal shards can't be used if player is full life [hr][/hr][*]More elements have been added to the glossary [hr][/hr][*]Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]World 4 flying enemy electricy wyrm patterns have been improved - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Calie Stone of The Ancients now hit in air too - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Key chest now feature both rewards inside each chest - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Aquarius bubble attack is better feedbacked & more precise - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Aquarius & Libra had their voice lines missing during battle - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Andromeda drinks cannot be 2 times the same - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [/list] [h2]Balancing[/h2] [list] [hr][/hr][*]Merchant itinerant altars are not reset if already bought [hr][/hr][*]Merchant itinerant now have 7 slots [hr][/hr][*]Balanced quartz per exploration room [hr][/hr][*]Increased a bit XP gained by defeating enemies [hr][/hr][*]Invincibility after dash from 0.1 to 0.06 seconds [hr][/hr][*]More HP per Rest Room depending of the world [hr][/hr][*]Increased most enemies/bosses HP [hr][/hr][*]Quartz and experience given by most places [hr][/hr][*]Buffed damage dealt by Combustion effect explosions [hr][/hr][*]Pavo sacrifice cost is higher now [hr][/hr][*]Enemies keep aggro for longer [hr][/hr][*]Salvaging an aura is now worth 4 stars [hr][/hr][*]Reduced Chamaeleon fight room summon rewards [hr][/hr][*]Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp [hr][/hr][*]Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore [hr][/hr][*]Reduced Ayla's invencibility time after using signature move [hr][/hr][*]Loot found during co-op mode should be more fairly balanced [hr][/hr][*]Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter [hr][/hr][*]Decreased Armor stat from 2 to 1 per point - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]Minibosses give 10 more quartz everytime - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12 * the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7 * the rarity level of the Gambit. - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Nerfed the overall damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Nerfed Sagittarius Ultimate damage output. - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Adjusted Aquarius damage output. (Some buffs and some nerfs) - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [/list] [h2]Level Design[/h2] [list] [hr][/hr][*]New Treasure room available [hr][/hr][*]Increased Pavo's room width [/list] [h2]Music & SFX[/h2] [list] [hr][/hr][*]Captured yalee now have sound design [hr][/hr][*]various enemy sfx and mix update [hr][/hr][*]worlds ambiance sfx update [hr][/hr][*]Zodiac intros do not interrupt sound as abruptly as before [hr][/hr][*]Replaced SFX for World 3 enemies [/list] [h2]Visuals[/h2] [list] [hr][/hr][*]Merchant itinerant altars visual improvement [hr][/hr][*]Removed Andromeda visual asset when a puzzle wasn't available in an exploration room [hr][/hr][*]Feedback improved [hr][/hr][*]Improved NPC cooldown font [hr][/hr][*]Meteors in the void room will not dissapears and flicker anymore [hr][/hr][*]Embers now spawn with the right angle [hr][/hr][*]Improved rarity feedback on gambits [/list] [h2]Bug Fixes[/h2] [list] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Bapy / Main Menu escape attempts could not be the same [hr][/hr][*]Zodiac summon icon would disappear for current room after summon zodiac tutorial [hr][/hr][*]Bosses & World 2 golem could become invisible in some circumstances [hr][/hr][*]Zodiac Chest input was very big at the start [hr][/hr][*]Yalees in treasure rooms had some gray parts [hr][/hr][*]Cryogenic Sword could explain in side walls or ceiling [hr][/hr][*]Chamaeleon could have wrong cloak colors [hr][/hr][*]Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial [hr][/hr][*]Scorpio could hit 2 times during his ultimate and purple patterns [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Invisible platforms in Virgo challenge [hr][/hr][*]Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios. [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore [hr][/hr][*]Octave's perks that affected his summon duration could not work correctly [hr][/hr][*]It was possible to get FPS drops after leaving game paused in certain parts of the game [hr][/hr][*]Cooldown from enemies hitting player could not trigger properlly in some situations [hr][/hr][*]Sidescreen tips were not being destroyed after opening the Prowess menu with player 2 [hr][/hr][*]Ayla's perk ""Yalee Disciple"" didn't stack correctly [hr][/hr][*]Kiran's counter colider, from his signature spell, could wrongly keep attached to the sprite if the attack animation was canceled [hr][/hr][*]The knockback caused on enemies after a attack could push them to the wrong side [hr][/hr][*]Ayla's signature move could teleport player outside of game area [hr][/hr][*]Wooden Guardian minions could sometimes not be instantly killed when Wooden Guardian is killed [hr][/hr][*]Water snakes could get stuck when launching their attacks near walls [hr][/hr][*]Octave revive particles were wrongly placed [hr][/hr][*]Fixing reward loots spawning position in some cases - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.1[/b][/i] [hr][/hr][*]Perk UI in player inventory for player 2 had texts seted in wrong position - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.1[/b][/i] [hr][/hr][*]Zim-Zim could wrongly display icon notifying new unlocked abilities, even if there were none - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.1[/b][/i] [hr][/hr][*]Hidden Chamaeleon was badly placed in Challenge room - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Fixed a bug that could cause portal choices not to spawn at end of a level - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Sometimes portals portals choices for next world could take a unusual long time to spawn - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]Fixed wrong icons for Zodiacs summon rewards in challenge room portals - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Leo could be stuck in air during his fight - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.2[/b][/i] [hr][/hr][*]During co-op mode if player two takes a Zodiac challenge and wins, player one would lose their summon if they already had one - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]Spell icon above player's head could wrongly display as ""disabled"" after a spell refresh - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]It was possible to not be able to interact with other objects in game after salvaging loots too quickly - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.3[/b][/i] [hr][/hr][*]Aquarius falling after the bullet hell pattern attack was dealing between 1 to 2x the intended damages - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.4[/b][/i] [hr][/hr][*]Plushies in bar room interior could interfeer between interactions with Zodiacs - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*]Aquariu's kid sprite is correctly displayed inside bar interior - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*]NPCs dialog icons could miss correctly feedbacking important dialogs - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Game could softlock during co-op if one of the players triggered a heal action just before dying - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Improved players platform behavior to avoid cases on where they could get stuck into walls - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Fixed glitch on hub spawn animation during co-op mode - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*]Pausing during Libra challenge wouldn't prevent for minigame to register player inputs - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to avoid a certain special, end game, interaction by triggering actions that makes player ivulnerable - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ World 1 enemy could hook player through walls, causing them to be stuck inside level solids - ☄️ [i][b]hotfix[/b][/i] [i][b] 0.41.5[/b][/i] [/list] - The Hibernian Workshop Team [list] [*][url=http://discord.gg/hibernian-workshop][b]Discord Server [/b][/url] [*][url=https://twitter.com/HibernianWS][b]Twitter Account[/b][/url] [*][url=https://astral-ascent.backerkit.com/hosted_preorders#store][b]Official Store[/b][/url] [/list]