A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
[b]v.2.0.3.31764[/b]
[h2]Balancing[/h2]
[h3]House Atreides[/h3]
- Development “Political Entente” gives 5 -> 4 guards on betrayal
- Warden’s Gear “Cover Tactics” gives +20% -> +30% speed
[h3]House Harkonnen[/h3]
- Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects
- Councillor Umman Kudu produce +3 Manpower on top of his other effects
[h3]The Smugglers[/h3]
- Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level
[h3]The Fremen[/h3]
- Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses
[h3]House Corrino[/h3]
- Rework “Solid Materials” development:
- +15 plascrete production
- Village buildings have +1000 health
- Rework “Megalopolis” development:
- +3 Water in village neighboring main base
- Building cost 10% less plascrete and solari to build in MB and neighboring villages
- Rework “Imperial Administration” development:
- Effects of villages quirks are applied one more time in village neighboring MB
- Unlock the “investment office” village building
- Rework “Administrative Consolidation” development:
- Village with 4 or more buildings of the same type reduce solari upkeep by 15%
- Unlock the “emperor monument” MB building
- “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base
- “Maintenance Center” village building is no longer available.
[h3]House Ecaz[/h3]
- “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority
- “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions
- “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece
- “Political Art” development gives 15 -> 8 influence on building a masterpiece
[h3]House Vernius[/h3]
- Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects
- Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress
- Patent dev cost 800 -> 600 Solari
- Harmless gadget treaty cost 200 -> 100 Solari
- Analytical machine cost reduced by 100 Solari each
[h3]Other[/h3]
- Balancing of hostile sietch raid (unit stats and numbers of units) in conquest
- Sietch demo raider has 7 -> 6 power
- Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power.
[h2]Bug Fixes[/h2]
- Fixed “Political Model” Atreides Conquest Bonus
- Fixed “Automatic Weapons” Ranger gear
- Fixed no war grace period with Lady Jessica
- Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus
- Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear
- Fixed “Activist Heardquarters” Smuggler Main Base Extension
- Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate
- Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death
- Fixed “Sobering Medication” Squire gear not displaying its bonuses correctly in multiplayer
- Fixed C’Tair skill
- Obfuscating the “Counter Measures” development properly unassign the third agents in counterintelligence
- Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony
- Fixed water regulation resolution being scaled by villages
- Units are not dragged into combat by aoe anymore
- Fix Crew Training Program was apply 2 times (on faction & on harvester)
- Fix conflicted input after rebind + add feedback when there is a conflict
- Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining
- Fixing landsraad confirm button getting disabled after each resAction
- Fixing rally point and hero alerts in dedicated servers
- Fixing stealth units remaining stealth if they are the only one sieging
- Fixing AI when trying to defend itself