A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
[b]v.2.0.4.31850[/b]
[h2]Balancing[/h2]
[list][*] Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod
[*] Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type
[*] Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end.
[*] Resolution "Controlled Markets" can no longer appear during the first 2 councils[/list]
[h2]Bug fixes[/h2]
[list][*] Fixed airfields not being updated when using Vernius / Bronso
[*] Fixed Fremen hero first recruitment costing Solari
[*] Fixed refunded cost being divided each time we open the refund dialog
[*] Fixed not being able to choose a hero when no recruitment slot is available
[*] Fixed Fremen harvester recruitment being blocked if no recruitment slot is available
[*] Fixed not being able to cancel recruitment when refunding in a particular order
[*] Fixed Vernius not giving unlocked developments to teammates in 2v2
[*] Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch
[*] Fixed Jamis receiving no authority when liberation is canceled from abandon of the village
[*] Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction)
[*] Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction)
[*] Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too)
[*] Fixed Fighting Engineer not receiving XP bonus in some situations
[*] Fixed Paul first Sietch bonus being lost when the first Sietch is hostile
[*] Fixed sending a message with enter unfocusing the chat box in the lobby
[*] Fixed Neural Grid sometimes disconnecting neural nodes
[*] Fixed Corrino Frigate having 500 more hp while deployed
[*] Fixed some units briefly losing stealth when changing regions[/list]