Patch notes for 13/03/2024

Dune: Spice Wars

A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.

[b]v2.0.1.31677[/b] [h2]Known Issues[/h2] [list][*] Vernius’s harvester in range of the Experimental Alloy Furnace will get a trait with texts in english, even if it’s not the chosen game language.[/list] [h2]Bug Fixes[/h2] [list][*] Fixed Fremen AoE damage factor issues [*] Fixed AoE issues for Skimisher (center of explosion, aoe radius and aoe fx radius) [*] Fixed loot display not appearing correctly [*] Re added idle harvester alert [*] Fixed robotic voices in conquest [*] Alloy furnace works on Vernius Harvester [*] Fixed popup appearing when using a patent or obfuscate when it should not [*] Fixed Epic Quest Operation [*] Fixed player being able to place a infiltration cell when faction target is already being assassinated by player [*] Fixed free main base building effect when having a pending building [*] Ceremonial caves now works properly on great volcano [*] Fixed sniper trait [*] Some fixes in aura levels (fedaykin, incinerator, siren, overlord stings and hark drones) [*] Also adding filter so armies in truce won't get damage from aura levels [*] Fixed repair cost for vernius ship [*] Fixed radius for Incinerator gear and Feydakin [*] Fixed cost applied not being what is shown in refund dialog [*] Fixed being able to unlock “Patent Troll” achievements when not playing the required faction [*] Fixed uncontrollable unit not auto engaging in combat [*] Fixed LifeReformation gear being active when regenerating at a safe place [*] Fixed uncontrollable units not loosing Rabban's passive when they become controllable [*] Fixed incinerators badly applying burn. Also fixing the gear that accelerates the burn [*] Reduced allocations and perf CPU [*] Fixed Conquest Battle generation [*] Fixed Agony for Vernius and also fixing random bug that spawns uncontrollable raids of my faction around my mainbase [*] Fixed stakkanov prod increase on craft workshops[/list] [h2]Balancing[/h2] [list][*] close range and most aoe range: 10->7 [*] Patent dev 1000 -> 800 solaris [*] Atreides Support Drone 13 -> 14 power [*] Harkonnen Combat Probe 60 -> 100 hp [*] knight gear: [list][*] vow of fervor +30% -> +20% damage [*] vow of heroism +2 -> +3 CP [*] vow of bravery: -3 -> -2 armor[/list] [*] Fremen dev Stalwart Alliance: the amount of unit in the raid have been reduced [*] Harkonnen Overlord stings: [list][*] 80 -> 150 health [*] Lose 50% -> 40% health per day[/list] [*] Duncan Idaho: unit at short range inflict +10% -> +20% damage [*] Vernius Resonance Drone do not attack with aoe anymore [*] Fedaykin nerf 180 degrees -> 120 degrees [*] Sietch raid units have been balanced [*] Incinerator, Fedaykin and Siren aoe have been fixed to start from them instead of the unit they target. Angles have also been adapted to fit the visual not too badly. [/list]