A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
[b]v2.1.3.32281[/b]
[h3]Balancing[/h3]
[list][*] Gain from being in truce with someone 5 → 4 standing
[*] Building cost reduction only affects Plascrete and Solari costs
[*] Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
[*] Mobile turret now shoots at very long range while deployed
[*] Mobile Turret 25 → 30 power while deployed
[*] Spires deal +50% → +40% damage to units outside of their territory
[*] Spire 5 → 3 armor
[*] Spire 8 → 9 solari upkeep
[*] Hawk 270 → 250 hp
[*] Harpy 5 → 4 armor
[*] Hammer 360 → 340 hp
[*] Siren 200 → 230 hp 5 → 4 armor
[*] Spirit 270 → 230 hp 5 → 4 armor
[*] Pillaging
[list][*] Pillaging a sietch now takes 0.5 → 6 days
[*] Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
[*] Pillaging gains are no longer multiplied by the amount of buildings in the village.
[*] Pillaging no longer gives plascrete depending on the amount of buildings in the village.
[*] Pillaging no longer gives plascrete or spice depending on the village production.
[*] Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
[*] The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
[*] Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.[/list][/list]
[h3]Bug Fixes[/h3]
[list][*] Players can now chat with spectators once the game is over
[*] Players that have conceded now get a result screen and can keep watching as spectator
[*] Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
[*] Players that have disconnected can now join the game again from the multiplayer screen in the main menu
[*] Fixed AI difficulty not being available in multiplayer games
[*] Fixed the spectator "spice" tooltips showing the wrong player's values
[*] Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
[*] Various minor bug fixes[/list]