Patch Notes (Disco Dimension)

Duck Paradox

Shoot bouncing bullets in this roguelike precision platformer killing corrupted ducks while searching for Dr. Paraducks’ beloved pet throughout the multiverse! To return to safety you’ll need to tackle difficult-to-master trials, run after run, earning upgrades, while maintaining your sanity!

[h1][b]We hope you are having fun playing the Disco Dimension![/b][/h1] [img]{STEAM_CLAN_IMAGE}/42615924/ea2ef456094ec675cfd6bfebb36803e0252c75c6.png[/img] While you were at it, the dev team sat down and bug-fixed some of the things that were causing you to die or rage-quit the game. We believe that the gameplay experience is at beak point (kekw) right now and would be super excited to know if you think the same! [h2][b]Here are the changes inside the patch:[/b][/h2] [list] [h3][*][b]DiscoBoss´s graphics are 100% crispier![/b][/h3] After the release, we noticed that the DiscoBoss was being rendered a bit blurred by the Disco Dimension... Maybe the mad scientist that trapped us there was behind it? Anyways, you can enjoy a better look of him and other characters in the world now! [h3][*][b]Unlock Disco Dimension right away![/b][/h3] We noticed that some players didn't have access to the Disco Dimension right after updating on Steam, even if they already had completed the first dimension. From now on, you can always access the first level of both dimensions, even if your progress of the game is at 0%. [h3][*][b]Invisible collisions are gone now![/b][/h3] Some people were saying that the DiscoBullet was bouncing off objects it should not be bouncing off, such as clouds. We investigated the case and one of the ducks discovered some invisible bullets in the game! Turns out, when colliding with the DiscoBall, some bullets were becoming invisible and bouncing around the levels. This should not be a problem anymore! [h3][*][b]The Eggs...[/b][/h3] If you noticed, the Disco Dimension is home to a new entity. Cute colored eggs hatch in the levels and depending on the color, they spawn enemies or shields. Little but problematic were they... We discovered that sometimes, they can disappear the whole map and let you fall into the abyss! Also, they were not bright enough. Oh and the shields from the golden ones didn't work. Everything should be fixed now! [h3][*][b]Big ducks don't go through gates anymore![/b][/h3] A user on Steam told us that some of the big ducks were able to fly right through some gates. This is unacceptable! They should only be able to randomly spawn out of nowhere and make your life impossible... Fixed! [h3][*][b]Music andn vfx are always smoother![/b][/h3] We also improved some of the transitions for music and sounds, and it should give you the interdimensional experience you deserve. [/list] Thank you so much for helping us finding bugs, suggesting features and specially for playing the game! Our community is growing a lot and our Discord is becoming a very special place where we build the game together. We have tons of plans to upgrade the server and make it a game development home. Would love to see you there! [h3][b]Join the Discord and build the upcoming features with us![/b][/h3] [url=https://discord.com/invite/74D8fPnMPX][img]https://cdn.akamai.steamstatic.com/steam/apps/2058150/extras/DiscordBanner.png?t=1660236353[/img][/url]