Shoot bouncing bullets in this roguelike precision platformer killing corrupted ducks while searching for Dr. Paraducks’ beloved pet throughout the multiverse! To return to safety you’ll need to tackle difficult-to-master trials, run after run, earning upgrades, while maintaining your sanity!
Hey everyone,
The team has been hard at work on some updates that are going live in Duck Paradox today. As always we want your feedback. Feel free to drop any notes or thoughts in our Discord or over in the Steam Discussion tab.
https://store.steampowered.com/app/2058150/Duck_Paradox/
[b]New Duckling Upgrade: Druid Duck[/b] - All Kronits recharge +5 more energy to the player
[b]New Enemy: Demon Duck[/b] - The higher level you reach in a run, the more chance these enemies have of spawning from an explosive egg. They can also be found in the Lab sandbox, so you can practice taking them down!
[b]New “Peek” Mechanic[/b] - Hold “Down” to move the camera lower, so you can see the dangers you may or may not be jumping into!
[b]New stat tracker [/b]- At the end of every run, a pop-up appears to notify the player how well they performed. Certain stats (bullets shot, enemy ducks killed, etc.) will have their totals tracked from run to run, and displayed in the Hubworld!
[b]Improvements to UI and Tutorialization[/b]
Animations assist in directing the player to Quark, then back to the time machine
The tutorial has been redesigned to offer new players a smoother introduction to the game's mechanics.
[b]Improvements to the Lab area[/b]
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[*] Expanded areas and features
[*] New “Dispenser” entity - allows players to spawn different things such as Upgrades and shields for them to experiment
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[b]Late Game and consecutive Loops difficulty[/b]
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[*] We’ve also made numerous balance tweaks and optimizations. Improvements have been made to the difficulty curve for higher levels. Players that were getting very far in a run will find some new surprises.
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- Duck Paradox Team