Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.
[list]
[*] Fixed issue where post-credits, input was locked on the world map
[*] Removed Save options from the Settings tab, added new "Save Game" button in the main nav
[*] Save & Quit option (now part of the new button) has a confirmation before doing so
[*] Perk upgrade UI when leveling up should now show all tiers where you can upgrade something
[*] Fixed missing story flag in Felidae's Landing
[*] Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area
[*] Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT
[*] Fixed missing Rohan in some cutscenes & missing Borras
[*] Fixed issue where Rohan was not back in town when she should have been
[*] Fixed missing journal entries for some monsters (specifically, the monsters not being on the list at all)
[*] Added new options for 'Centered Camera' (locks camera to 1:1 movement with Mirai while moving around maps) and 'Screenshake' amount
[*] Fixed item quantity (for example, Spirit Frog food) resetting to quantity = 1 on load; this may not work retroactively depending on your save file state
[*] Changed Sihd's building requirements to use IRON instead of AGATE
[*] Hopefully fixed issue with [spoiler]Borras[/spoiler] boss fight healing/phase changing infinitely
[*] Fixed inventory UI up/down arrows appearing on other UIs
[*] Fixed duplicate 'OK' buttons on post-credits dialog
[*] The button that is defaulted to 'Cancel' can now be reassigned without closing the control remap dialog
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