Patch Notes b155

Flowstone Saga

Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.

[list] [*] Fixed issue where post-credits, input was locked on the world map [*] Removed Save options from the Settings tab, added new "Save Game" button in the main nav [*] Save & Quit option (now part of the new button) has a confirmation before doing so [*] Perk upgrade UI when leveling up should now show all tiers where you can upgrade something [*] Fixed missing story flag in Felidae's Landing [*] Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area [*] Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT [*] Fixed missing Rohan in some cutscenes & missing Borras [*] Fixed issue where Rohan was not back in town when she should have been [*] Fixed missing journal entries for some monsters (specifically, the monsters not being on the list at all) [*] Added new options for 'Centered Camera' (locks camera to 1:1 movement with Mirai while moving around maps) and 'Screenshake' amount [*] Fixed item quantity (for example, Spirit Frog food) resetting to quantity = 1 on load; this may not work retroactively depending on your save file state [*] Changed Sihd's building requirements to use IRON instead of AGATE [*] Hopefully fixed issue with [spoiler]Borras[/spoiler] boss fight healing/phase changing infinitely [*] Fixed inventory UI up/down arrows appearing on other UIs [*] Fixed duplicate 'OK' buttons on post-credits dialog [*] The button that is defaulted to 'Cancel' can now be reassigned without closing the control remap dialog [/list]