[list]
[*]The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases
[*]Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle
[*]Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible
[*]Fixed "Cast Line" text sometimes appearing on the wrong UI
[*]Restored missing effect descriptions to Overcharge Necklace & Split Ring
[*]Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas instead of decimals) to end up in the wrong place after a cutscene, particularly in the late game
[*]Fixed music inconsistencies when skipping cutscenes
[*]Various monster powers should no longer softlock the game if they hit Demolitionist TNT
[*]Seemingly fixed bug where you could use a decor item, switch areas, and place an invisible item in the new area
[*]Fixed chapter display being different in-game compared to title screen
[/list]
Note: Starting with this patch, we're using a more streamlined build system, so please let us know if you encounter any visual oddities (such as materials, particles, or sprites replaced with a pink texture.)