Patch Notes b153a

Flowstone Saga

Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.

[list] [*]The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases [*]Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle [*]Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible [*]Fixed "Cast Line" text sometimes appearing on the wrong UI [*]Restored missing effect descriptions to Overcharge Necklace & Split Ring [*]Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas instead of decimals) to end up in the wrong place after a cutscene, particularly in the late game [*]Fixed music inconsistencies when skipping cutscenes [*]Various monster powers should no longer softlock the game if they hit Demolitionist TNT [*]Seemingly fixed bug where you could use a decor item, switch areas, and place an invisible item in the new area [*]Fixed chapter display being different in-game compared to title screen [/list] Note: Starting with this patch, we're using a more streamlined build system, so please let us know if you encounter any visual oddities (such as materials, particles, or sprites replaced with a pink texture.)