Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.
[list]
[*] Removed 'Immune' popup text in battle
[*] Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
[*] Added Scroll Arrows to Equipment & Inventory UI Screens
[*] Fixed 'Now Loading' flashing on screen after battles
[*] Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
[*] Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
[*] Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
[*] Fixed Fulminating Forest story flag not going away
[*] Fixed issue where XP/gold gain could stop after playing in arena
[*] Removed extraneous 'switch battle targets' control mapping
[*] Fixed snewtwar2 progress issue that could prevent quest from being turned in
[*] Possibly fixed issue where item quantity was resetting to 1?
[*] Fixes to various typos in dialogs
[*] Astral Dragon fight can no longer be repeated
[*] You can now select 'Escape' in the Zodiac fights
[*] Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
[*] The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
[*] Fixed saved games sometimes loading in collidable tiles
[*] Added softlock protection for monster custom attack functions
[*] Fixed Crimm music going silent before loop
[*] Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)
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