Patch Notes b154

Flowstone Saga

Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.

[list] [*] Removed 'Immune' popup text in battle [*] Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out) [*] Added Scroll Arrows to Equipment & Inventory UI Screens [*] Fixed 'Now Loading' flashing on screen after battles [*] Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state) [*] Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band [*] Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues [*] Fixed Fulminating Forest story flag not going away [*] Fixed issue where XP/gold gain could stop after playing in arena [*] Removed extraneous 'switch battle targets' control mapping [*] Fixed snewtwar2 progress issue that could prevent quest from being turned in [*] Possibly fixed issue where item quantity was resetting to 1? [*] Fixes to various typos in dialogs [*] Astral Dragon fight can no longer be repeated [*] You can now select 'Escape' in the Zodiac fights [*] Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack [*] The Arena 'NPC' is now available even if Rohan is not (with a different conversation) [*] Fixed saved games sometimes loading in collidable tiles [*] Added softlock protection for monster custom attack functions [*] Fixed Crimm music going silent before loop [*] Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door) [/list]