You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
[h2]Bug Fixes[/h2]
[list][*] Fixed magimin sorting in the gardening screen so that it will sort by magimins instead of gold value
[*] Small UI adjustments on the filters in the adventuring screen
[*] Misc audio fixes for potion brewing and the competitions[/list]
[h2]Known Issues[/h2]
[list][*] Xid cards - “Rhythm” doesn’t stack correctly. “Jingle” adds patience when used on 0 cost cards
[*] Victory confetti persists past the competition in some cases
[*] “Ferocity of the Squirrel” does not currently apply the effect from “Fuel to the Fire”
[*] Holding more than 15 cards in hand at once makes cards at either end unplayable
[*] Haggle debuffs - “Fuming” and “Tension” stack effects instead of increasing duration
[*] Gold wallet cannot go past 6 figures
[*] Save file play time breaks with saves longer than 24 hours
[*] Hero loot screen displays hero’s EXP gain, but level-up isn’t shown
[*] Hero’s EXP gain is inconsistent with adventuring “test” versus the actual amount gained at the hero’s return
[*] Using the ESC menu during a competition can cause weird game states to occur
[*] Interacting with a vendor’s shop UI before their speech bubble appears can softlock the UI
[*] Submitting a competition potion with a trait bonus that puts the value of the potion over the competitor’s goes into the card game instead of auto-winning[/list]
Love,
Voracious Games