Patch Notes 11/30/2022

Potionomics

You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.

[h2]Bug Fixes[/h2] [list][*] Fixed magimin sorting in the gardening screen so that it will sort by magimins instead of gold value [*] Small UI adjustments on the filters in the adventuring screen [*] Misc audio fixes for potion brewing and the competitions[/list] [h2]Known Issues[/h2] [list][*] Xid cards - “Rhythm” doesn’t stack correctly. “Jingle” adds patience when used on 0 cost cards [*] Victory confetti persists past the competition in some cases [*] “Ferocity of the Squirrel” does not currently apply the effect from “Fuel to the Fire” [*] Holding more than 15 cards in hand at once makes cards at either end unplayable [*] Haggle debuffs - “Fuming” and “Tension” stack effects instead of increasing duration [*] Gold wallet cannot go past 6 figures [*] Save file play time breaks with saves longer than 24 hours [*] Hero loot screen displays hero’s EXP gain, but level-up isn’t shown [*] Hero’s EXP gain is inconsistent with adventuring “test” versus the actual amount gained at the hero’s return [*] Using the ESC menu during a competition can cause weird game states to occur [*] Interacting with a vendor’s shop UI before their speech bubble appears can softlock the UI [*] Submitting a competition potion with a trait bonus that puts the value of the potion over the competitor’s goes into the card game instead of auto-winning[/list] Love, Voracious Games