You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
[h2]Bug Fixes[/h2]
[list][*] Fixed events that have mismatched outcomes with the description
[*] Fixed Owl’s Mulligan sending stress cards into the discard pile
[*] Fixed Roxanne applying the wrong enchantments for certain options
[*] Fixed potions occasionally appearing invisible during haggle sessions
[*] Fixed music loops in Sylvia’s shop
[*] Minor Ice Tonics and base potions no longer display the same icon
[*] Misc typo fixes[/list]
[h2]Balance Updates[/h2]
[list][*] Roxanne's enchantments now help potions qualify for custom orders that require certain traits
[*] Updated the boss’ move set during the final competition[/list]
[h2]QoL Updates[/h2]
[list][*] Shelf bonus is now visibly applied to the potion price when placing the potion on the shelf
[*] You can no longer receive multiples of the same wallpaper or flooring[/list]
[h2]Known Issues[/h2]
[list][*] Xid cards - “Rhythm” doesn’t stack correctly. “Jingle” adds patience when used on 0 cost cards
[*] Victory confetti persists past the competition in some cases
[*] “Ferocity of the Squirrel” does not currently apply the effect from “Fuel to the Fire”
[*] Holding more than 15 cards in hand at once makes cards at either end unplayable
[*] Haggle debuffs - “Fuming” and “Tension” stack effects instead of increasing duration
[*] Gold wallet cannot go past 6 figures
[*] Save file play time breaks with saves longer than 24 hours
[*] Hero loot screen displays hero’s EXP gain, but level-up isn’t shown
[*] Hero’s EXP gain is inconsistent with adventuring “test” versus the actual amount gained at the hero’s return
[*] Using the ESC menu during a competition can cause weird game states to occur
[*] Interacting with a vendor’s shop UI before their speech bubble appears can softlock the UI
[*] Submitting a competition potion with a trait bonus that puts the value of the potion over the competitor’s goes into the card game instead of auto-winning[/list]
[h2]Workarounds[/h2]
[h3]Fullscreen display setting results in rendering issues[/h3]
Alt-tabbing while using the “Fullscreen” display mode, or any other activity on Windows that shifts the focus out of the game, will cause the game to only display a small portion of the screen.
[b]Use Alt + Enter, Ctrl + Enter, or F11 to get out of it. For now, please play using the “Borderless” display option if you are experiencing instability in fullscreen.[/b]
[h2]Need More Information[/h2]
We need more information on these issues while we try to reproduce them on our end, so if you’re able to we’d appreciate if you sent the following to support@xseedgames.com:
[olist]
[*]A zip file of your save data located here:
[Game Installation Folder]/Potionomics/Binaries/Win64
[*] A zip of all the additional save data here::
%USERPROFILE%/AppData/Local/Potionomics/Saved/SaveGames
[*] Screenshot of your in-game config settings
[*] Your PC's DxDiag output as a .txt file (https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe)
[*] For visible bugs, please submit a video with ~30 seconds leading up to the bug occurring if possible.[/olist]
[h3]Trait Icons are hard to read [/h3]
If you are having trouble differentiating between the Trait icons due to the color, please reach out to us at support@xseedgames.com. We would love to get in touch and see what we can do to improve the icon design.
Love, Voracious Games