Patch Notes 1.1.12f1

Cities: Skylines II

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

Hi everyone. We have a small patch for you today with bug fixes and improvements. If your favorite map was updated with a custom climate and you had issues with it as a result - or if you’re a map maker itching to add a custom climate to your maps - you’ll be happy to know that this patch includes a fix for the FPS issue that affected custom climates. It also provides a fix for the disappearing tool modes when using text scaling and certain languages and a bunch of other UI improvements. Unfortunately, we were not able to include a fix for the “Not enough customers” notification that can appear even though hotels are fully booked, but we’re working on a fix for this. Once it passes testing and we have a suitable patch, we’ll include this fix. As always, if you have any issues with the game, please make a bug report on the forum linked below. Include as much information as you can about the issue and attach both saves and logs when applicable - that really helps us get to the bottom of issues. https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/ [h2]Gameplay Fixes & Improvements[/h2] [list] [*] Optimized citizens job-seeking calculations. [*] Adjusted garbage accumulation values lower for some buildings: Post Sorting Facility, Coal Power Plant, Emergency Battery Station, Gas Power Plant, Geothermal Power Plant, Nuclear Power Plant, Solar Power Plant, Emergency Shelter, Large Emergency Shelter, Health Research Institute, International Airport, Space Center, Advanced Water Pumping Station, and Wastewater Treatment Plant. [*] Increased student amounts for College and University buildings. [*] Added "University Interest" effect to the Radio Telescope Research City Service Building. [*] Fixed crash to desktop when bulldozing a zoneable street with missing prefab. [*] Fixed crash to desktop when splitting road segments with missing prefab. [*] Fixed an issue where citizens can go shopping in office zone buildings. [*] Fixed "No pedestrian access" error despite Overground Parking Building being connected to the sidewalk. [/list] [h2]UI Fixes & Improvements[/h2] [list] [*] Improved Post Facility buildings infoview color to be more distinguished from mail accumulation color. [*] Swapped action for focus and unfollow citizen in lifepath panel, to make it harder to accidentally unfollow a citizen. [*] Added the ability to load a selected map with a double click. [*] Added “Topography” section to Tool Modes and moved contour lines to it. [*] Fixed an issue where the load game screen could get stuck in 3 save slots mode if the player has downloaded exactly 4 custom saves/maps from Paradox mods. [*] Fixed overflowing when Tool Modes label was too large, causing several modes to disappear. [*] Fixed demand bar showing inaccurate width compared to demand percentage. [*] Fixed cinematic camera save/load panel could render out of bounds when UI scaling was enabled. [*] Fixed signature building infoview not showing marker icons and colorizing wrong building types. [*] Fixes to healthcare infoview road color. [*] Fixes to controller hints and controller actions. [*] Fixed toggling the infoview menu with L3+Y or mouse clicking the infoview button should also close any infoview that was active. [*] Minor optimizations to tooltip performance. [*] Several audio fixes. [*] Many fixes for input actions. [/list] [h2]Modding Changes[/h2] [list] [*] Added safety measures so maps revert to default climate when a custom climate is missing. Fixes FPS drop and visual issues on affected shared maps. [*] Fixed custom climate not being shared with custom maps. [*] Fixed starting tile selection in the Editor not responding to anything. [/list] [h2]Known Issues & Tips[/h2] [list] [*] Hotels may complain about “Not enough customers” despite having all rooms occupied due to slow consumption of the “Lodging” resource. We are aware of the issue and working on a fix. [/list]