WILD HEARTS Patch - April 13th, 2023

Cities: Skylines II

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

[u][b]Balance Adjustments[/b][/u] [list] [*] The following adjustments and modifications have been made to the Claw Blade: [*] The claw gauge will not decrease when performing Wingblade Spin Slash when the claw is lodged in a Kemono. [*] Fixed an issue where it was still possible to continue triggering downward Wingblade Spin Slash even after the claw gauge was depleted. [*] Greatly reduced the gauge consumption of the Wingblade Crescent Slash when the claw is lodged in a Kemono. [*] Added invincibility frames at the beginning of Wingblade Crescent Slash when the claw is lodged in a Kemono. [*] Reduced the power of the Wingblade Crescent Slash. [*] It will now be possible to use resonance to recover Karakuri Thread after performing a Basic Karakuri combo attack with the Bow. [*] Reduced the amount of Stamina consumed when dodging with the Bow. [*] Increased the amount of Karakuri Thread generated by the Karakuri Katana. [/list] [u][b]Fixes[/b][/u] [list] [*] Fixed an issue where the Torch Basic Karakuri could be used at a wider range than intended. [*] Fixed an issue where Talismans obtained from defeating Murakumo or Volatile Murakumo only carried the Wind Boost skill. Added Talismans with other skills. [*] Fixed an issue where the "Food you were processing is ready." notification appeared in Minato even when the processing was not complete. [*] Fixed an issue where the armor image was not grayed out on the Cladding Production screen when the player had insufficient materials. [/list]