Update Notes: Murakumo - Fixes

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[b]Fixes[/b] [list] [*] Fixed an issue where dodging was still possible while no Stamina was available after firing the Hand Cannon following a sliding dodge. [*] Fixed an issue where an incorrect number of bases were displayed after deploying a Ki Base just prior to changing areas. [*] Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while using a Hand Cannon [*] Fixed an issue where the number of Hand Cannon bases would sometimes remain at a lower number than intended. [*] Fixed an issue with the movement transition after landing following Savage Dance with a Bladed Wagasa. [*] Fixed an issue where, when the third hit of Bladed Wagasa's Trey Star increased the Spindance level to level 2, the attack would end on the fourth hit. [*] Fixed an issue where a parry with a Bladed Wagasa incorrectly became an aerial parry following certain ground attacks. [*] Fixed an issue where it was impossible to parry after starting to move with the Bladed Wagasa drawn or after healing. [*] Fixed an issue where it was still possible to receive damage even after activating the Instinct Parry skill. [*] Fixed an issue where the Bladed Wagasa's multi-hit attacks, such as Trey Star, sometimes had a reduced number of hits depending on the frame rate settings. [*] Fixed an issue when sometimes it was possible to still receive damage even after a successful parry with a Bladed Wagasa. [*] Fixed an issue when sometimes it was impossible to receive the effects of a Healing Vaporizer Karakuri after performing a parry with a Bladed Wagasa. [*] Fixed an issue that caused an unexpected amount of movement when unleashing the Karakuri Katana Unbound State while using the Celestial Anchor Karakuri. [*] Fixed an issue that made it impossible to unleash the Karakuri Katana Unbound State while using a Glider or a Stake. [*] Fixed an issue where unleashing the Karakuri Katana Unbound State canceled Crate or Glider attacks. [*] Fixed an issue where it was sometimes impossible to use Karakuri other than already placed Crates after walking with a Karakuri Katana drawn. [*] Fixed an issue that triggered unexpected movement when performing an attack using the Stake Karakuri with a Karakuri Katana. [*] Fixed an issue where Karakuri launched with the Maul's Power Smash sometimes flew in unexpected directions. [*] Fixed an issue where the Valor Gauge was reduced to 0 when moving after performing Jumping Slash with a Nodachi while charging. [*] Fixed an issue where Iai: Soaring Slash Streak was unexpectedly triggered after landing following a Double Spin Slash with a Nodachi. [*] Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while equipped with a Nodachi. [*] Fixed an issue in which jumping while in an Iai Stance with a Nodachi would cause the Valor Gauge to build up faster than expected even while moving. [*] Fixed an issue where the Claw Blade was sometimes not displayed correctly when performing the Claw Plunge. [*] Fixed an issue where the camera would sometimes face an unintended direction when using a Claw Blade. [*] Fixed an issue where it was possible to continue to deal damage to Kemono even after an attack animation ended by performing an attack using the Celestial Anchor Karakuri in the middle of Giant Shuriken Duster with a Karakuri Staff. [*] Fixed an issue where the player was not being staggered when hit during the Battle Paragon attack with the Karakuri Staff. [*] Fixed an issue where it was possible to dodge even when the player did not have enough Stamina after the Full-Body Wave Slice attack with a Karakuri Staff. [*] Fixed an issue where the karakuri staff was not displayed correctly when accessing a campfire. [*] Fixed an issue where the effect of arrows stuck in a Kemono sometimes disappeared when the Deep Arrow skill was activated. [*] Fixed an issue in which the placement speed of the Healing Vaporizer Karakuri was slower than expected. In addition, reduced the amount of healing over time with the Healing Vaporizer: Nostrum skill activated. [*] Fixed an issue that sometimes caused a Kemono's HP and other stats to remain the same after the end of online play. [*] Fixed an issue where Ailment gauges were not displayed correctly when afflicted with multiple Ailments. [*] Fixed a problem in which some icons were displayed incorrectly when the screen aspect ratio was 16:10. [*] Fixed a problem in which the maximum HP was not accurately displayed when checking the status of other players on the session confirmation screen in online co-op. [*] Fixed a bug that sometimes prevented target markers from disappearing. [*] Fixed an issue in which the number of slots in the store were not displayed correctly when a guest in online co-op was in the host player's Minato. [*] Fixed a bug that could cause some settings to be changed unintentionally on the character creation screen. [*] Fixed an issue in which the number of Karakuri Thread that the player picked up did not always match the increase in number of Karakuri Thread held. [*] Fixed an issue where Hunter's Arm effects were not triggered sometimes. [*] Fixed an issue that could cause players to be thrown skyward when releasing their grip on a Kemono. [*] Fixed a problem in which sliding could be automatically triggered on uphill slopes. [*] Fixed an issue that prevented guests from being immobilized from Amaterasu's initial roar in Minato. [*] Fixed the character behavior when follow-up actions were linked during the post-attack recovery frames. [*] Fixed flickering effects when a weapon is covered with flames. [*] Fixed an issue that made it difficult to perform Crate-related actions when on the edge of a Crate. [*] Fixed an issue that prevented players from grabbing cliffs and other objects when leaping from an area with a ceiling. [*] Fixed an issue in which using Hunter's Arm while not having the maximum number of Karakuri Thread a player could currently carry resulted in the player acquiring nearby Karakuri Thread. [*] Fixed an issue where a Sliding Dodge sometimes slid longer than expected. [*] Fixed a bug that sometimes caused Ujishige to motion differently than expected in the "Return to camp" goal in Chapter 1. [*] Fixed an issue that prevented some UI from being displayed when dodging while in a Flash of Inspiration. [*] Fixed an issue that prevented some UI from being displayed when dodging while in a Fusion Flash. [*] Improved synchronization of Kemono positions in online co-op. [*] Fixed an issue where the camera would behave unexpectedly when releasing a long press of the lock-on button in a situation where locking-on was not possible, such as during the Bow's unsheathing animation, and then resheathing the Bow. [*] Fixed an issue where Hellfire Laharback would sometimes launch the player into the air when grabbed. [*] Fixed an issue that caused crouching to take precedence over dodging when attempting to dodge while moving with a stowed weapon. [*] Fixed an issue where it was sometimes not possible to drink Healing Water while dodging. [*] Fixed an issue in which players would sometimes not land after being knocked back by a Kemono, instead floating in midair. [*] Fixed an issue that decreased the jump distance when using the sprint toggle input. [*] Fixed an issue that destroyed surrounding objects when slaying a Small Kemono. [*] Fixed an issue that sometimes caused two Healing Waters to be consumed when entering multiple inputs to drink Healing Water. [*] Fixed an issue in which drinking multiple Healing Waters in succession would cause an interval between recoveries. [*] Fixed an issue in which recovering health from drinking Healing Water sometimes occurred too slow. [*] Fixed an issue that could cause players to warp to an unexpected position during Final Blow. [*] Fixed an issue in which the Final Blow could be performed multiple times on some Giant Kemono without them falling when their health reached 0 while in the air. [*] Fixed an issue where the Final Blow would not be triggered correctly and the Giant Kemono would not fall when its health reached 0 in mid-air. [*] When multiple players perform the Final Blow at the same time in online co-op, the waiting time for players who did not perform the Final Blow has been shortened. [*] Fixed an issue where subtitles would sometimes advance before the voiceover had finished during dialogue events. [*] Fixed an issue that could cause the player character to vibrate during dialogue events if the "FPS limit" setting in the preferences was set too high. [*] Fixed an issue where the guest's voice setting was used in cutscenes watched from a guest's point of view. [*] Fixed an issue that could cause an online co-op session to erroneously end at the end of a dialogue event if a guest drowns during online co-op. [*] Fixed an issue that occurred during online co-op when the host was talking to an NPC and the guest drowned but did not perish. [*] Fixed an issue during online co-op where the screen would go black during a conversation event leading to the disbanding of the session. [*] Fixed an issue in which players could interact with a broken Bench. [*] Fixed an issue that sometimes prevented the placement of the Flying Vine on top of a Crate [*] Fixed an issue in which the visual food model continued to be displayed even after the food was retrieved from a Drying Rack. [*] Fixed an issue that prevented the installation of the Paddle Scoop in the Akikure Canyon and Natsukodachi Isle. [*] Fixed an issue in which some characters were not displayed on the Sign Karakuri. [*] Fixed an issue that prevented some Karakuri from being placed when starting a quest as host after selecting Join Session but not finding an online co-op session. [*] Fixed an issue in which the skill effect was not applied to Karakuri when a guest acquired the skill during online co-op. [*] Fixed an issue in which the recovery range of Healing Vaporizer differed from player to player in online play. [*] Fixed an issue in which the recovery time of the Healing Mist differed from player to player in online play. [*] Fixed an issue in which some hairstyles were not displayed correctly while using the Looking Glass. [*] Fixed an issue in online co-op where the Karakuri placement animation would sometimes play multiple times. [*] Fixed an issue in which an unexpected Fusion Flash could occur during the Celestial Dragon hunt. [*] Fixed an issue in which the Bulwark animation was sometimes incorrect in online co-op. [*] Fixed an issue that allowed some Dragon Karakuri to be installed even when the player had no more corresponding Dragon Pit energy. [*] Fixed an issue in which the Roller behaved incorrectly when multiple players tried to use it at the same time in online co-op. [*] Fixed an issue in which a Roller was not displayed correctly for guests in online co-op. [*] Fixed an issue that sometimes caused unexpected behavior when colliding with a Kemono with a Roller. [*] Fixed an issue in which Creatures placed in a Wildlife Cage or a Wildlife Pen remained missing after hunting Amaterasu in Minato. [*] Fixed an issue in which the number of Creatures could decrease when certain actions were performed on a Wildlife Cage or Wildlife Pen. [*] When players attempt to collect materials from a Creature in a Wildlife Cage or a Wildlife Pen while your ingredient pouch is full, the materials will not be automatically discarded, but instead will remain uncollected. [*] Fixed an issue in which Creatures that were currently being selected in a Wildlife Cage or a Wildlife Pen could disappear when attacked while operating said Dragon Karakuri. [*] Fixed an issue in which attacks could hit a Berrybright Squirrel and Frostberry Squirrel that were in a Wildlife Cage. [*] Fixed an issue in online co-op that made the Training Bear unusable after certain actions. [*] Fixed the behavior when a Stake was used on a Training Bear. [*] Fixed an issue in the Training Bear's weapon tutorial for the Claw Blade where the success of Aerial Slash Streaks was incorrectly determined. [*] Fixed an issue in which some Training Bear weapon tutorial success judgments were incorrect. [*] Fixed an issue in which the Ailment gauge was not displayed correctly during the activation of any skills that change the duration of an ailment effect. [*] Fixed an issue in which a skill that was only activated with a specific weapon type could also be activated while another weapon type. [*] Fixed an issue in which the skill Sprint Master was not being activated when using sprint toggle input. [*] Fixed an issue in which the skill Vengeance could also be triggered by Healing Mist's mist and from Wind Vortex's wind. [*] Fixed an issue in which the number of times the Celestial Anchor could be used was not increased when the skill Celestial Anchor: Expansion was acquired. [*] Fixed an issue that could cause Sporetail to disappear while hunting Fumebeak. [*] Fixed an issue where it could sometimes take too long for Amaterasu and Karakuri to appear after the cutscene during the hunt for Amaterasu in Minato. [*] Fixed an issue that sometimes prevented Golden Tempest from appearing in the main story quest. [*] Fixed an issue in which multiple markers were being displayed for the quest "Ensure the safety of the Tsuruhashi clan in Akikure Canyon". [*] Fixed an issue that sometimes caused visitors to return to their own Minato when receiving a request from a visiting hunter. [*] Fixed an issue in which new quests were sometimes not added to the map after hunting Gritdog and Dreadclaw. [*] Fixed an issue in which the weapons in one's possession were displayed twice when the same hunt was accepted again in "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulation". [*] Fixed an issue where only guests experience rain during online co-op when starting the following quests during the heavy rain in Chapter 4: [list] [*] "Hunting Song – Reverberations" [*] "Hunting Song – Rising Glissando" [*] "Hunting Encore – Auspice of Minato" [/list] [*] Fixed a display issue when selecting "Return to Your Minato" during a visiting hunter's request. [*] Fixed an issue where guests could not obtain the Hand Cannon when they joined an online co-op session at certain times in an Earthbreaker hunt. [*] Fixed an issue in which Karakuri sometimes remained after hunting Amaterasu in Minato. [*] Fixed an issue where players were moved to the starting position of the player they assisted after hunting with a player who requested assistance. [*] Fixed an issue that caused Kingtusk and Icetusk to vibrate unnaturally under certain circumstances. [*] Fixed an issue that caused Lavaback and Cobalt Lavaback's spinning attacks to hit continuously in an unexpected manner. [*] Fixed an issue that caused some Giant Kemono attacks, such as Emberplume's fire breath, to hit continuously. [*] Fixed an issue in which eggs released by Ripclaw did not explode in some locations. [*] Fixed an issue that caused some flying attacks of the following Giant Kemono to ignore the durability value of a Karakuri and instantly destroy it: [list] [*] Dreadclaw [*] Ripclaw [*] Fervid Crazecomb [/list] [*] Improved Giant Kemono behavior when getting stuck on terrain while moving. [*] Fixed an issue that sometimes caused Giant Kemono to not move as expected when dying. [*] Fixed the behavior of Dreadclaw at Breezy Cape in Natsukodachi Isle. [*] Fixed an issue that prevented Dreadclaw from moving forward at certain locations in Fuyufusagi Fort. [*] Improved the movement of Gritdog. [*] Fixed an issue that could cause Fumebeak to get stuck in mid-air. [*] Improved movement of Amaterasu. [*] Fixed an issue in which the vfx of Hunter Vision sometimes did not disappear. [*] Fixed an issue that sometimes caused unexpected voices to be played during cutscenes. [*] Fixed an issue in online co-op where the Left Arm Leverager achievement was being credited only to the host. [*] Fixed an issue in which players were not able to obtain the following achievements, even when meeting the requirements. Players will now be awarded with these achievements when transitioning to a specific menu, listed below: [list] [*] Commencing of Quests [list] [*] Main Menu > Information > Minato Requests [/list] [*] Memory Rouser [list] [*] Main Menu > Communication > Profile > Karakuri card of the Profile [/list] [*] Hidden History [list] [*] Main Menu > Information > Documents [/list] [*] Quintessence of Form [list] [*] Campfire > Enhance tsukumo [/list] [*] Charmed by the Hunt [list] [*] Main Menu > Inventory [/list] [*] Threaded Harmony [list] [*] Access a Dragon Pit that has been enhanced to its maximum. [/list] [*] Haven Hunter [list] [*] Main Map [/list] [*] Master of the Skies [list] [*] Main Menu > Communication > Profile [/list] [/list] [*] The Vanquisher of the Volatile and Volatile Vocation achievements have been modified so that they can be unlocked by guests as well if they meet the requirements. [*] Fixed an issue in which the root bridge produced by Kingtusk would sometimes not appear in Harugasumi Way. [*] Fixed an issue in which the protective Talismans in Harugasumi Way were buried in the trees after the appearance of invasive Kemono. [*] Fixed an issue where the floating Talisman in Natsukodachi Isle was placed incorrectly after the appearance of invasive Kemono. [*] Fixed an issue in which the sea level was not displayed correctly on Natsukodachi Isle. [*] Fixed an issue that could cause inoperability when the player died with no lives left right at the start of a cutscene. [*] Fixed an issue in which the game would freeze on a dark screen if the Final Blow coincided with a player leaving the session during online co-op. [*] Fixed an issue that caused the host to become temporarily unable to move when a guest performed the final blow while the host was near death. [*] Revised the calculation of certain respawn points to prevent looped deaths from falling or drowning. [*] Fixed an issue in which rescuing in certain situations in online co-op would not release the action of the player being rescued. [*] Fixed an issue that could cause an inability to progress in the story when talking to NPCs in certain situations in online co-op. [*] Fixed an issue where the game would terminate if automatic chat messages and leaving the session overlapped during online co-op. [*] Fixed an issue where the game would stop when the connection to a controller was lost during situations where the controller was vibrating. [*] Fixed various other issues that caused the game to freeze or crush under specific conditions. [*] Fixed an issue that could cause the Claw Blade to extend and contract unnaturally. [*] Fixed an issue in which a player's maximum HP was reduced by more than expected when removing a Talisman with the skill Health Boost. [*] Fixed an issue in which some NPCs were in different locations than expected when following the "Prepare for Amaterasu's return" objective. [*] Fixed an issue where if you fail a hunt due to the hunt timer running out of time, your health and number of Healing Waters will be fully restored. [*] Fixed an issue where a game console would not be able to connect to the network after being restored from a long standby state. [*] Fixed an issue that sometimes left Minato's requests unfulfilled if the online co-op session was terminated before turning in the requests. [*] Fixed an issue in which the speed of fade-out during screen transitions varied depending on FPS. [*] Fixed an issue that sometimes caused the screen to go blank during cutscenes. [*] Adjusted stage appearance and collision. [*] Adjusted the placement of some accessories. [*] [PC] Fixed an issue where the mute setting in the friends list was not applied correctly when participating in online co-op. [*] [PC] Fixed an issue where the player character would sometimes stop moving after a Glider or a Celestial Anchor attack with a Karakuri Staff when the FPS limit was set to 30. [*] [PC] Fixed an issue where the "Cursor Movement Speed Increase" was not reflected when using the keyboard or mouse. [*] Fixed and improved miscellaneous issues. [/list]