Detailer's Patch #2 - 1.2.0f1 Patch Notes

Cities: Skylines II

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

Hi everyone, Today, we’re excited to share Patch 1.2.0f1, also known as Detailer’s Patch #2! This update brings some tools and options for all the detailers out there, along with various fixes and improvements. If you’re curious about the development process and details of the patch, [url=https://forum.paradoxplaza.com/forum/developer-diary/detailers-patch-2-developer-diary.1720275/#post-30060658]don’t miss the Dev Diary[/url], where we dive deeper into the content. If you encounter issues after downloading the patch: If your game closes before reaching the main menu, we recommend that you verify the integrity of the game files. You can do this by right-clicking the game in your Steam library, go to the “Installed Files” section, and click “Verify integrity of game files”. You can find a guide on how to Verify File Integrity here: http://bit.ly/VerifyIntegrity As always, if any issues persist, [url=https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/]please create a post on the Paradox Forums[/url]. If you are playing with mods: A new patch can cause compatibility issues with mods. If you have issues, please disable mods and wait for them to be updated by modders. [url=https://forum.paradoxplaza.com/forum/threads/crashes-issues-after-patch-1-1-5f1.1691817/]See this thread for more information[/url]. Did you know? You can manage your mods through the Paradox Mods web interface. If you encounter any issues, you can easily disable your mods before launching the game on [url=http://mods.paradoxplaza.com/]mods.paradoxplaza.com[/url]. For now - enjoy the patch notes and new roads. Thank you for your continued support, feedback, and bug reports. Wishing everyone happy holidays and happy detailing! Patch Notes for 1.2.0f1 New features: [list] [*] Line Tool [*] Roadside Tree Selector [*] Traffic Routes [*] Service Vehicle Parking [/list] New Assets: [list] [*] A New Taxi Depot [*] 7 New Roundabout Variations (all sizes) [*] 3 New Cul-de-sac Variations (all sizes - except empty XL) [*] 7 New Parking Lots [*] 2 New Parking Halls [*] 12 New Parking roads [list][*] 6 New Parking Roads with Perpendicular Parking [*] 6 New Parking Roads with Angled Parking[/list] [*] 8 New Roads [list][*] 2 New Asymmetric Highways [*] 3 New Asymmetric Roads [*] New One-Way Alley [*] New One-Way Gravel Road [*] New Small Pedestrian Street[/list] [*] 10 New Pocket Parks [*] New Props and Decals[/list] Modern Architecture: [list] [*] Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad. [*] Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks.[/list] Urban Promenades: [list][*] Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot. [*] Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.[/list] Gameplay Fixes & Improvements: [list] [*] Several optimizations for the game loading. [*] Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops. [*] Improved nighttime brightness. [*] Improved Notre Dame window emissives. [*] Added new galaxy cubemap texture. [*] Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type. [*] Fixed crash to desktop when trying to bulldoze a specific broken segment of the road. [*] Fixed crash to desktop when highlighting building that has missing tree asset as prop. [*] Fixed crash to desktop when resource/image is not found. [*] Fixed the tourists stuck after the hotel they were going back to was removed. [*] Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have. [*] Fixed an issue with homelessness hindering population growth. [list][*] Homeless citizens are now counted as a valid part of the population. [*] Fixed a case where homeless renters were constantly added and removed as park renters.[/list] [*] Fixed rare connection issue that causes pathfinding failures for approximately 0.1% of buildings zoned on curved gravel roads or alleys. [*] Fixed issue where trains don't reserve the whole path on a single two-way track if they need to switch direction in the middle. [*] Fixed several issues related to transportation of sick people. [*] Fixed Eight and Six Lane Roads with tram stops having crosswalks that don’t reach the stop island in the middle. [*] Fixed issue where switching from the Replace road tool tries to create a road. [*] Fixed missing road textures when building a roundabout in a particular way.[/list] UI Fixes & Improvements: [list][*] Added Mouse secondary UI action rebinding option. [*] Updated vanilla zone icons to more colorful ones. [*] Updated Terraforming and Vegetation icons. [*] Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option. [*] Multiple controller fixes. [*] Fixed building panel showing incorrect number of vehicles in maintenance in some cases. [*] Fixed Signature commercial buildings show as "Occupied" in the Info View despite being vacant. [*] Fixed rare bugs with the saving UI.[/list] Modding Fixes & Improvements: [list][*] Added missed "paypal.com", "paypal.me", "twitch.tv" to the mod external links list [*] Improved option to show section ID instead of emptiness in case of missing localization value. [*] Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules. [*] Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01) [*] Modding backend: [list][*] Added a warning message to the log if an in-game assembly is shipped with a mod. [*] Fixed mod assembly loading to prevent loading a second copy of an in-game assembly. [*] Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.[/list] [*] Improved mod post-processing to highlight when part of the process fails. In case one of the post-processors fails with an error in the build log, the entire mod post-processing process fails too. [/list] Paradox Mods: [list][*] Updated PDX launcher to the newest version [*] Updated PDX SDK to 1.28 [*] Mods UI updated to 1.8.0 [*] New features [list][*] New welcome screen on startup [*] Mods can now be subscribed directly from the dependency flyout in mod details[/list] [*] General [list][*] Added X to clear search input [*] Added modal to warn users if the mod is out of date [*] Free disk space indicator in console mode [*] Increase max playsets to 100 [*] Pressing Enter submits input modals[/list] [*] Bug fixes [list][*] Various smaller bug and style fixes[/list][/list] Known issues: [list][*] Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.[/list]