【Patch Notes 1.0.0.20】Issue Resolution and Optimization

Looper Tactics

Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!

[b]Here is the content of this update:[/b] [list] [*] Fixed an issue where using Second-tier Mimetic Essence on Second-tier Noisy Elementals and Second-tier Amplifier would cause the game to get stuck. [*] Fixed an issue where the game would get stuck when the "Discover 3 choices" prompt appeared during the casting of targeted spells. [*] Fixed an issue where the card attack health values in the backpack were not displayed for numbers greater than three digits. [*] Fixed the problem where the Ignition effect of the Second Form Fire-breathing Dragon was not considered ranged damage. [*] Addressed the issue of flickering patterns on certain terrain tiles. [*] Moved the duplicate attributes on the Third-tier Second Form Armored Guard. [*] Reduced the initial health of players in T1, T2, and T3 dungeons by 10 points. [*] Strengthened the power of the Final Angel and Soul Dragons to prevent them from being too weak. [*] Slightly increased the probability of enhancements from Race Scrolls. [*] Standardized the action points of minions summoned by Second Form Dragon Eggs and Male Dragon Spirit summons to match the action points of the main unit, all set to 1 point. [/list]