Meet Infinite Challenges: Roguelike Mode Major Update IS OUT NOW!

Looper Tactics

Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!

Hello, gamers! In this update, we've introduced a new Roguelike challenge mode to the game. This mode offers a pure card-battle experience, perfect for players who simply want to enjoy the thrill of card battles. The roguelike mode will be regularly updated and is available for all players who own the base game. Let's check out what's new in this update: [h1]New Mode[/h1] Introducing a challenge mode that strips away the storyline, catering to players seeking a straightforward card battle experience. Once players complete the B-level dungeon tutorial, they can opt to continue with the story mode or dive into the challenge mode. (You can back to the entrance of B-area to enter this mode if you have compeleted the tutorial.) By activating the challenge mode, players can easily jump into dungeon battles using the UI button in the top right corner. Players can seamlessly switch between the story and challenge modes, unlocking all basic cards, treasures, heroes, and more through either mode. The challenge mode features 10 difficulty levels, each introducing unique mechanics. Advancing through one difficulty level unlocks the next. Additionally, progressing in the story mode automatically unlocks the corresponding challenge mode difficulty to keep the gameplay balanced. [h1]Feature Enhancements[/h1] Players will now receive a special visual cue when the Flying Wings curse reaches its 4th count. Memory fragment icons will now be visible on the maps of all story dungeons. Linked cards and treasures will no longer randomly drop in the shop after completing an SSS dungeon but will instead be found in seal chests within any challenge dungeon after conquering an SSS dungeon. Improvements have been made to display card tips correctly when selecting cards via Discover skills and the graveyard during battles. [list] [*] Enhanced the event transitions when switching card forms within dungeons. [*] Tweaked the monster skill - Bash, increasing the action cost from 1 to 2. [*] Implemented specific logic adjustments for Type-1's skill. [*] Standardized the wording used in some skill descriptions. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed the issue where the level of dual-form cards obtained after leveling up a card first was incorrect. [*] Fixed the issue causing abnormal effects when using different hero cards in succession. [*] Fixed the enlargement of cards obtained through Discover skills in the player's hand. [*] Fixed the issue where certain skills would lose their counters when transitioning between turns. [*] Fixed the issue that triggered conditions and text descriptions for Wild Breath for accuracy. [*] Fixed the issue where the display discrepancy in Amplifier Element's skills, adjusting the text to reflect the actual effect. [*] Fixed the issue where the aura of Amplifier Element failed to impact hero skill cards. [/list]