Exciting Updates in the 1.2.0 Version of Looper Tactics

Looper Tactics

Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!

Hello everyone! Today, we are excited to bring you the 1.2.0 Version update for Looper Tactics. We added multiple functions system and a brand-new stage, and a series of functional optimizations. We really appreciate all feedbacks and suggestions from players to help us better optimize gameplay experience. [h1][b]Here is the content in this update:[/b][/h1] [h2]New Gameplay Content[/h2] I.New System-Build Score, where player’s build score will be counted after clear the challenge stage. II.New Event-Material Conversion, where players can convert excess materials to mindfire outside the World in a box. III.New Event-Switch Card Form, where players can switch card form in the challenge stage. IV.New Stage-World in a box II 1. In world in a box II, added 18 event cards. 2. Outside world in a box II, added unlock event for dragon hero. (This event will be unlocked in DLC version) [h2]Optimization of Gameplay Content[/h2] I.Basic Function Enhancements 1. Rebuilt the underlying logic of Battle to give a better performance to the battle graphics. 2. Now the player will no longer be able to act if the enemy dies after the skill linkage ends. 3. Now enemy can end his turn faster. 4. Optimized skill target selection now you can more accurately distinguish between “it’s XX race” or “it is not XX race“. [h2]II.Optimization of Stage[/h2] 1. After unlock the level 4 card shop, the number of cards in shop will be increased 4 from 5. 2. In some events of, directly leave can gain coins right now. 3. There will be no longer “World seal-Bountiful“ in the Challenge stage. 4. Slightly reduced the strength of early-stage monster of the Challenge stage of difficulty X. 5. Added a main quest after finishing Level-SS stage. 6. Changed to a different color for a main NPC tile in the Level-SS stage. 7. Added a normal monster in the Level-SS stage. 8. Changed to a different color for the sign of ending 4 of the Level-SS stage. 9. Changed the “Core of Divinity” text to “Level-SSS stage“ in achievement. 10. Changed the text of “Random stage” to “Challenge stage” in the game. [h2]III.Card Enhancement[/h2] 1. “Reckless Soldier” upgrade effect changed from +1/+1 to +3/+3. 2. “Megademon” changed the effect that increased +1 attack for you to +1/+1 for all teammate. 3. “Dendroid Monster of Wisdom” upgrade effect changed to adding a resonance skill which +1 skill damage in this turn. 4. “Recycler” redesigned: when friendly mech died, all friendly minions +2/+2, and player get a 0 cost spell card randomly. 5. “Burst Elemental” redesigned: Resonance: +1/+1, cost damage randomly to 3 enemy, and gain resonance temporally to an element which don’t have this skill. 6. “*Burst Elemental” redesigned: Aggravation: +1/+1, randomly trigger aggravation skill of 2 minions when player use hero skill. 7. “*Raging Dragon” changed the sacrifice skill to Enrage: +3/+3. 8. “Powerful Great Dragon” changed from +1/+1 to +1/+2. 9. “*Black dragon lord” changed from +1/+1 to +2/+3. 10. “Megalithic Idol” redesigned: player can get a idol skill card randomly when friendly minions shield broken. [h2]IV.Other Functions Optimization [/h2] 1. In each turn, hero skill will turn gray when run out of times. 2. Now medium doll have an independent mark effect. 3. Now shrink command will prioritized select cost > 0 card. 4. Now monster will no longer use summon spell when player’s field is full. 5. Optimized monster deck, and repair puppets and flying turret will no longer show up at the same time. 6. Optimized the issue of the buff column of cards on the battlefield boundary going out of bounds. [h2]Bug Fixed[/h2] 1. Fixed an issue when minions 2. Fixed an issue when monster plays a card, the player’s treasure and card would be triggered. 3. Fixed an issue when the card inside the range of Aura can still obtain the effect of Aura after moving away from the range. 4. Fixed an issue where the card health turns to red and then green when using “Forest Grace” to card. 5. Fixed an issue where the targets of multiple skills of card are inconsistent when monster use the targeting card. 6. Fixed an issue where effect may lose sometimes when triggering skills in quick succession. 7. Fixed an issue where “Giant Piencer” will be triggered multiple times after triggering deployed skills consecutively and then play deployed cards. 8. Fixed an issue where Coffin of the dead don’t provide vine of tree. 9. Fixed an issue where bone face skills don’t display the text of skills bonus. 10. Fixed an issue where hero skill card-Eco of life is not fully effective. 11. Fixed an issue where the color of effect icon will be changed at the beginning of skill corporation when using the card have trigger restrictions. 12. Fixed an issue where trigger effect didn’t play when some hero trigger skills. 13. Fixed an issue where buff icons added to heroes by some skills were display abnormally. 14. Fixed an issue where the guardian skills didn’t trigger the monitoring of certain skills when some skills apply temporary guardian skills to cards. 15. Fixed an issue where some red dot numbers in interface were display abnormally. We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter. Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.