[img]{STEAM_CLAN_IMAGE}/44183062/e93c15fa9e5f9352beb5c91d0eabacacdfb3603c.png[/img]
[list]
[*] Reworked weapons and companions. There are now only 12 different base weapons (6 melee, 6 ranged) and 6 different base companions. You need now to choose between 2 upgrade options each level up which also changes the appearance. Each object has different upgrade variants, some of them unique. Example: the sniper weapon (picture above) can only become an elemental ranged weapon that deals light damage.
[*] Reworked UI. Made it more fun looking and easier to understand.
[*] Reworked light and void mechanics. Damage is now instant and weapons focus enemies with highest / lowest hp.
[*] Cards don't drop anymore and spawn every 10 sec instead. You also start with a full set of cards based on the selection in the main menu.
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