Patch Notes - 0.3.1.0

[h3]Game Changes[/h3] [img]{STEAM_CLAN_IMAGE}/44183062/a269e7ce3100446c8c9dbf78cc51fe88f7ecf2cd.png[/img] [list] [*] Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second). [*] Enemies now focus the closest units. [*] Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point. [*] Agility: 1% attack speed, 1% ranged damage. [*] Intellect: 3 magic shield, 1% elemental damage. [*] Weapons have now tags (melee, ranged, physical, elemental). [*] These scale depending on their tags. For example, a fire sword with the tags "melee" and "elemental" scales with strength and intellect. Therefore, if the unit has 20 strength and 20 intellect, the total bonus damage would be 40%. [/list] [img]{STEAM_CLAN_IMAGE}/44183062/eec6f40208b1fdaec55c20e754fb7d912e96f91b.png[/img] [list] [*] Added comparison. [*] UI was improved. [*] Tooltips are now displayed a bit faster and have been improved. [*] Changed bullet / combat mechanics. Should be smoother now. [*] Fixed game speed bug (scaled different with 3x). [*] Classes and some weapons were rebalanced. [*] Updated skilltree based on reworked core attributes. [*] Mods scale with higher rarity items. [*] Increase drop chance over time which resets on drop. [*] Fixed some other bugs. [/list]