[h3]Game Changes[/h3]
[img]{STEAM_CLAN_IMAGE}/44183062/a269e7ce3100446c8c9dbf78cc51fe88f7ecf2cd.png[/img]
[list]
[*] Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second).
[*] Enemies now focus the closest units.
[*] Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point.
[*] Agility: 1% attack speed, 1% ranged damage.
[*] Intellect: 3 magic shield, 1% elemental damage.
[*] Weapons have now tags (melee, ranged, physical, elemental).
[*] These scale depending on their tags. For example, a fire sword with the tags "melee" and "elemental" scales with strength and intellect. Therefore, if the unit has 20 strength and 20 intellect, the total bonus damage would be 40%.
[/list]
[img]{STEAM_CLAN_IMAGE}/44183062/eec6f40208b1fdaec55c20e754fb7d912e96f91b.png[/img]
[list]
[*] Added comparison.
[*] UI was improved.
[*] Tooltips are now displayed a bit faster and have been improved.
[*] Changed bullet / combat mechanics. Should be smoother now.
[*] Fixed game speed bug (scaled different with 3x).
[*] Classes and some weapons were rebalanced.
[*] Updated skilltree based on reworked core attributes.
[*] Mods scale with higher rarity items.
[*] Increase drop chance over time which resets on drop.
[*] Fixed some other bugs.
[/list]