Patch Note #5 for Dungeon Done

Dungeon Done

Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.

Hello, players! This is the Dungeon Done development team. We're continuing to work hard to ensure we're listening to your play and feedback! If you have any suggestions, please leave us feedback on the discord! Let's take a look at what's changed! [h3]1. Reduced monster population on Dungeon of Greed[Normal] maps [/h3] - Significant tweaks to Dungeon of Greed [Normal] difficulty to make it more challenging for players - We've significantly reduced the number of monsters that spawn on Dungeon of Greed [Normal] difficulty. (This should make the game a little easier to master!) [h3]2. Increased loot prices[/h3] - We've increased the price of loot across the board on all maps. - Now you'll get a bigger reward for your efforts. [h3]3. Increased the amount of HP restored by using staffs[/h3] - We've increased the amount of HP restored by the Heal Staff, which was not working as well as it should. (Note that heal staff can give healing to Scavengers standing in line at once!) [h3]4. Miscellaneous[/h3] - Fixed player respawns to start at 50% HP even with HP growth on - Fixed an issue where changing the language in game settings would not apply to settings made before the language change - Intuitively improved the UI for changing the waiting room map - Fixed a bug where using the Revive Staff would apply twice - Fixed an error when using rope items - Fixed some terrain errors - Fixed gamepad malfunctions As always, we are constantly looking for improvements/bugs in the game and fixing them to make your life easier. We're working hard to make sure you continue to enjoy the game! Thank you!