Patch Note #4 for Dungeon Done

Dungeon Done

Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.

Hello, players! This is the Dungeon Done development team. Are you enjoying Dungeon Done? Here are the details for the fourth patch. [Patch Notes] 1. Added a feature to move to the waiting room with your party after a game ends - We've resolved the issue where rooms disappeared after the game ended. - Now, you can seamlessly continue playing with your fellow scavengers. (Oh! The host can also change the map in the waiting room.) - The pawnshop has also been placed in the waiting room—don’t forget to check it out! 2. Increased the detection range of fire traps (Difficulty reduction) - Fixed an issue where fire traps were overly reactive in high-latency environments, making them difficult to avoid. - Now, fire traps are a little less "smart." They will now respond to scavengers from farther away, giving you a chance to react before they spit flames. You’ll be less likely to be caught off guard and burned! 3. Miscellaneous - Increased the size of dropped items - Fixed a click error related to gamepads We are continuously monitoring and addressing improvements and bug fixes to enhance your gaming experience. Thank you for your continued support, and we hope you enjoy the game!