Patch - 9/18/2020

Artifact Foundry

Artifact Foundry, a special edition of Artifact, the DOTA2 card game, with streamlined gameplay, new cards, new single-player content, and an improved new player experience.

[b]Gameplay[/b] [list] [*] Damage reduction now applies when a unit is hittin’ itself. [*] Increased Enchantress health 4 -> 5. [*] Decreased Bloodseeker stats 5/6 -> 3/5. Decreased Exsanguinate mana cost 4 -> 3. [*] Increased Storm Spirit’s Ball Lightning mana cost 1 -> 2, and only has Quickcast if the caster lands in a previously empty slot. [*] Increased Storm Spirit’s Static Remnant damage 1 -> 2. [*] Tidehunter’s Gush no longer has Quickcast. [*] Rubick’s Spell Steal copies are no longer ephemeral. [*] Anti-Mage’s Blink Strike changed to an attack for 1 battle damage. [*] Arc Warden’s clone keeps the visual change when bounced. [*] Decreased Demolishing Warhammer tower damage 5 -> 4. [*] Morphling Whelp copies current charges from creeps (e.g. Sister of the Void). [*] Increased Greevil Eggtender shuffling greevils into the deck 1 -> 3. [*] Troll Warlord is now available in Constructed and Live Draft. Mazzie remains available in private lobbies only. [*] Added a new creep: Rumusque Choir Creep - 1/1 Green 2 Whenever an ally other than a Rumusque Choir is healed, give Rumusque Choir +1 Attack and +1 Health permanently. [/list] [b]Card Text[/b] [list] [*] Reworded Pierpont's Inspect for clarity. [*] Temple of War now explicitly says it only gives basic items of types that aren't already equipped. [/list] [b]UI[/b] [list] [*] Colorized flyouts for innate unit abilities. [/list] [b]Matchmaking[/b] [list] [*] The constructed queue now lets you use any cards, not just ones you’ve unlocked. [*] The constructed queue no longer matches you against another person at the same unlock tier. [/list] [b]Bug Fixes[/b] [list] [*] Fixed a bug that on rare occasions could cause the game to stall when their shot clock expired during deployment. [*] Bloodseeker’s Thirst doesn’t get bypassed by Rapid Deployment. [*] Abaddon’s Mist Coil no longer causes a surviving caster to die if it later gets healed. [*] Veteran’s Insight requires a unit to survive battle to gain insight (i.e. +1 Health). [*] Fixed a bug where card unlock percentage was miscalculated which also led to being able to open empty packs. [*] Menu and draft music now correctly transitions out when a match starts. [/list]