Artifact Foundry, a special edition of Artifact, the DOTA2 card game, with streamlined gameplay, new cards, new single-player content, and an improved new player experience.
[b]UI[/b]
[list]
[*] Added wording on A Thousand Cuts to specify that the unit damages itself to clarify the interaction with heroes like Venomancer.
[*] Fixed wording on Silver Edge that said it disabled passive abilities when in fact it disables native abilities.
[*] Fixed a typo in Plague Hex.
[*] Removed some unnecessary words in Mjollnir's text.
[*] Removed built-in "STARTER" decks from the deck loader. They were from a world where you gradually unlock cards for constructed. Replaced them with "PLAYTEST" decks -- decks built to playtest recent changes.
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[b]Bug fixes[/b]
[list]
[*] Team Fight works now.
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[b]Gameplay[/b]
[list]
[*] Untested Grunt mana cost reduced 2 > 1.
[*] Stonehall Elite health increased 2 > 3.
[*] Red Mist Pillager cost reduced 5 > 4.
[*] Wingfall hammer Attack and Regeneration increased 3 > 4.
[*] Infernal Ally cost increased 2 > 3.
[*] Phantom Lancer health increased 3 > 4.
[*] Astral Imprisonment cost reduced 4 > 2.
[*] Ring of Basilius now also gives your creeps -1 Bounty.
[*] Vanguard Health and Regeneration increased 3 > 4, Armor reduced 5 > 4.
[*] No Hesitation cost increased 2 > 3.
[*] Kanna now triggers before your turn, rather than immediately when creeps are played.
[*] Golden Ticket deleted.
[*] Greevil Egg has returned.
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[b]Multicolor Kicker Cards[/b]
Added a series of cards that have a bonus effect when you have a second color hero in the lane. In Hero Draft, these cards only show up in decks that have both colors.
[i]Unearthed Secrets[/i]
Spell
Green 3
Encant Tower
When you play another non-item card from this lane, it has Mulch. If you have a black hero, gain 5 gold.
1 round cooldown.
[i]Gold-Plated Golem[/i]
Creep - 1/4
Blue 3
You gain Gold-Plated Golem's bounty instead of your opponent.
Gold-Plated Golem has +4 Bounty. If you have a black hero, it has an additional +5 Bounty.
[i]Pincer[/i]
Spell
Red 4
Caster battles an adjacent enemy.
A random allied black hero attacks that enemy.
[i]Spirit Guardian[/i]
Creep - 2/2
Red 3
Armor 1, Retaliate 1
Play Effect: Taunt.
Death Effect: If you have a green hero, Spirit Guardian becomes a tower enchantment.
[i]Fungal Horror[/i]
Creep - 3/2
Black 4
Devour
If you have a green hero, Fungal Horror has +2 Attack and its adjacent enemies have rooted.
[i]Corpse Horde[/i]
Spell
Blue 3
Enchant Caster
Round Start: Summon a . If the lane is full, it devours a random allied creep with the lowest health.
If you have a green hero, allies have trample.
[i]Shock Trooper[/i]
Creep - 2/2
Red 2
Quickcast
Play Effect: If you have a blue hero, deal 2 damage to unit blocking Shock Trooper.
[i]Burning Lesions[/i]
Spell
Black 2
Give enemies +2 Decay.
If you have a blue hero, deal piercing damage to each enemy equal to their Decay.
[i]Birds of Paradox[/i]
Creep - 0/1
Green 2
Round Start: +1 Max Mana.
Play Effect: If you have a blue hero, trigger allied Round Start effects.
[i]Captured Thunderhide[/i]
Creep - 6/6
Green 6
Play Effect: If you have a red hero, Captured Thunderhide battles its adjacent enemies.
[i]Raid[/i]
Spell
Black 4
Give allies Pillager and +1 Siege.
If you have a red hero, proceed to the combat phase.
[i]Archer's Parapet[/i]
Spell
Blue 3
Enchant Tower
Round Start: Each ally deals 1 damage to the unit blocking it.
If you have a red hero, allied units have +1 Armor.