Patch - 10/01/2020

Artifact Foundry

Artifact Foundry, a special edition of Artifact, the DOTA2 card game, with streamlined gameplay, new cards, new single-player content, and an improved new player experience.

[b]UI[/b] [list] [*] Added wording on A Thousand Cuts to specify that the unit damages itself to clarify the interaction with heroes like Venomancer. [*] Fixed wording on Silver Edge that said it disabled passive abilities when in fact it disables native abilities. [*] Fixed a typo in Plague Hex. [*] Removed some unnecessary words in Mjollnir's text. [*] Removed built-in "STARTER" decks from the deck loader. They were from a world where you gradually unlock cards for constructed. Replaced them with "PLAYTEST" decks -- decks built to playtest recent changes. [/list] [b]Bug fixes[/b] [list] [*] Team Fight works now. [/list] [b]Gameplay[/b] [list] [*] Untested Grunt mana cost reduced 2 > 1. [*] Stonehall Elite health increased 2 > 3. [*] Red Mist Pillager cost reduced 5 > 4. [*] Wingfall hammer Attack and Regeneration increased 3 > 4. [*] Infernal Ally cost increased 2 > 3. [*] Phantom Lancer health increased 3 > 4. [*] Astral Imprisonment cost reduced 4 > 2. [*] Ring of Basilius now also gives your creeps -1 Bounty. [*] Vanguard Health and Regeneration increased 3 > 4, Armor reduced 5 > 4. [*] No Hesitation cost increased 2 > 3. [*] Kanna now triggers before your turn, rather than immediately when creeps are played. [*] Golden Ticket deleted. [*] Greevil Egg has returned. [/list] [b]Multicolor Kicker Cards[/b] Added a series of cards that have a bonus effect when you have a second color hero in the lane. In Hero Draft, these cards only show up in decks that have both colors. [i]Unearthed Secrets[/i] Spell Green 3 Encant Tower When you play another non-item card from this lane, it has Mulch. If you have a black hero, gain 5 gold. 1 round cooldown. [i]Gold-Plated Golem[/i] Creep - 1/4 Blue 3 You gain Gold-Plated Golem's bounty instead of your opponent. Gold-Plated Golem has +4 Bounty. If you have a black hero, it has an additional +5 Bounty. [i]Pincer[/i] Spell Red 4 Caster battles an adjacent enemy. A random allied black hero attacks that enemy. [i]Spirit Guardian[/i] Creep - 2/2 Red 3 Armor 1, Retaliate 1 Play Effect: Taunt. Death Effect: If you have a green hero, Spirit Guardian becomes a tower enchantment. [i]Fungal Horror[/i] Creep - 3/2 Black 4 Devour If you have a green hero, Fungal Horror has +2 Attack and its adjacent enemies have rooted. [i]Corpse Horde[/i] Spell Blue 3 Enchant Caster Round Start: Summon a . If the lane is full, it devours a random allied creep with the lowest health. If you have a green hero, allies have trample. [i]Shock Trooper[/i] Creep - 2/2 Red 2 Quickcast Play Effect: If you have a blue hero, deal 2 damage to unit blocking Shock Trooper. [i]Burning Lesions[/i] Spell Black 2 Give enemies +2 Decay. If you have a blue hero, deal piercing damage to each enemy equal to their Decay. [i]Birds of Paradox[/i] Creep - 0/1 Green 2 Round Start: +1 Max Mana. Play Effect: If you have a blue hero, trigger allied Round Start effects. [i]Captured Thunderhide[/i] Creep - 6/6 Green 6 Play Effect: If you have a red hero, Captured Thunderhide battles its adjacent enemies. [i]Raid[/i] Spell Black 4 Give allies Pillager and +1 Siege. If you have a red hero, proceed to the combat phase. [i]Archer's Parapet[/i] Spell Blue 3 Enchant Tower Round Start: Each ally deals 1 damage to the unit blocking it. If you have a red hero, allied units have +1 Armor.