Hey all! This patch brings you 27 updates for bug fixes and improvements. The main highlights are a new dialogue volume option in the audio menu, the game now starting up in borderless mode to avoid disrupting desktop setups, and a fix for save/load issue with journal VO, as well as UI, Enemy and Audio improvements.
[u][b]Generic[/b][/u]
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[*] Confronted now default's to 'borderless' mode on startup, to avoid disrupting multi monitor setups or other applications that occurred in fullscreen mode.
[*] Fixed certain journal dialogue replaying after picking up a journal and immediately reloading.
[*] Separate dialogue slider now included in volume menu options.
[*] Optimised disk size marginally by reducing hard references in hide spots.
[*] Added backend system to enable multiple 'item' objectives.
[*] Event Tick is now always disabled when players leave trigger volumes.
[*] Fixed placement of nav modifiers on archways of double doors.
[*] Improved metal/wood particle effect.
[*] Improved collision on some door frames.
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[b][u]Enemy/AI[/u][/b]
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[*] Increased walk speed of fire enemy.
[*] Open doors now properly trackable by enemies.
[*] Optimised hearing sense logic for ai perception.
[*] Fixed an issue where destroying your boards didn't cause noise to attract enemies.
[*] Further adjustments to sound attraction for striking locks with your hammer.
[*] Fixed attack animation glitching for both enemies.
[*] Enemies can now see through barred gate doors.
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[u][b]Sound Effects[/b][/u]
[list]
[*] Fixed metal footstep sound effects not playing if sprinting over metal surfaces.
[*] Save station sound effect volume reduced by 33%.
[*] Reduced volume for breathing while hiding by 50%.
[*] Reduced door open/close volume by 16%.
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[u][b]UI[/b][/u]
[list]
[*] Fixed issue where using controller in the options menu, then switching back to mouse hides the mouse cursor.
[*] Sliders in the menus can now be adjusted as you select them with a controller, without the need to press an action button first.
[*] Slider thumbnails are now a consistent size for controller and mouse.
[*] Menu items like scrollboxes and sliders now highlight properly for mouse, like they did with controllers.
[*] The Audio menu now functions properly with a controller.
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