[u][b]Bugs[/b][/u]
[list]
[*] Added safeguard logic to prevent Dorinela's sprint SFX playing when walking.
[*] Portcullis gates are now properly saving and loading. If you load an OLD save and notice you are BLOCKED BY A GATE, please overwrite that save with a new one from a new game.
[*] [spoiler]Fixed chance of fire enemy not killing player at the end of Chapter 1.[/spoiler]
[/list]
[b][u]Tasks[/u][/b]
[list]
[*] Added additional door cover points where they were absent in the wine cellars.
[/list]