[u][b]SFX, textures, VO, generic.[/b][/u]
[list]
[*] Set portcullis gate sound to attenuate.
[*] Chance for enemy to be aware of destroying locks with increased range.
[*] Enemy#2 SFX improvements.
[*] Fixed some textures appearing blurry on level load.
[*] Removed a VO line playing at an inappropriate time when hiding.
[*] Improved collision on dial puzzle so it doesn't push player when rotating middle dial.
[*] Minor art adjustment in end of crypts.
[/list]