Patch 6 - General fixes, Torch sfx reduction

The Halloween event is now over! I hope you enjoyed seeing the jack-o-lanterns around the castle! I saw some screenshots in the community page which was great! Halloween season might be over, but the horror continues for Confronted year-round. Here are the latest patch notes: [b][u]General[/u][/b] [list] [*] Reduced Torch SFX Volume by 33%. [*] Enabled nanite on some tree meshes to optimise. [*] Fixed popping of mesh in intro level. [*] Added subtle wind fog to rain in intro level. [*] Double door navigation modifiers raised. [*] Both double doors are now fully destructible. [*] Length of navigation modifiers increased to match double doors. [/list] [b][u]Fire enemy[/u][/b] [list] [*] Illumination light is now attached to it properly so it doesn't clip with geometry. [*] FX are visually improved. [*] Fixed FX lagging when it moves. [*] Animation and running speed increased. [/list]