The Halloween event is now over! I hope you enjoyed seeing the jack-o-lanterns around the castle! I saw some screenshots in the community page which was great! Halloween season might be over, but the horror continues for Confronted year-round. Here are the latest patch notes:
[b][u]General[/u][/b]
[list]
[*] Reduced Torch SFX Volume by 33%.
[*] Enabled nanite on some tree meshes to optimise.
[*] Fixed popping of mesh in intro level.
[*] Added subtle wind fog to rain in intro level.
[*] Double door navigation modifiers raised.
[*] Both double doors are now fully destructible.
[*] Length of navigation modifiers increased to match double doors.
[/list]
[b][u]Fire enemy[/u][/b]
[list]
[*] Illumination light is now attached to it properly so it doesn't clip with geometry.
[*] FX are visually improved.
[*] Fixed FX lagging when it moves.
[*] Animation and running speed increased.
[/list]